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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Interaction Plan lists can now be sorted by time to dispense. This should fix people sometimes taking all when they should just take one. Deleted a bunch of old assets and scripts.
7 Years Ago
SFX pitch shift, re-enabled unit audio in higher game speeds
7 Years Ago
Icons
7 Years Ago
Fixed crafting UI elements not being clickable
7 Years Ago
UI sleep fx improvements
7 Years Ago
Various UI
7 Years Ago
Removed duplicate head from gui game scene
7 Years Ago
Build button behaves & animates properly.
7 Years Ago
Fixed BEF-606: Clicking an order on the command bar, and then clicking it again to clear it, makes it impossible to select a building until you rightclick.
7 Years Ago
Fixed CraftingStationTab not assigning TargetCraftingStation
7 Years Ago
Changed transform order in Leader's Hut
7 Years Ago
merge from building inspector
7 Years Ago
Fixed settlement level up notification staying hidden if you cancel building placement
7 Years Ago
Loading buildings no longer forces complete (this was finishing in progress constructions)
7 Years Ago
building grass mat uses Building shader
7 Years Ago
Fixed TargetFilterSettings blackboard key property NRES
7 Years Ago
Build Goal Target Filter Conditions to Condition mode instead of Selector
7 Years Ago
TargetFilterSettings NRE fix
7 Years Ago
FactProviders namespace cleanup
7 Years Ago
Consideration wrapper NRE fixes
7 Years Ago
Various fixes related to DSE wrapper type changes, nuked old unused types + assets
7 Years Ago
Condition wrappers now has 3 modes; condition (default), fact and target filter, replacing need for TargetFilterCondiiton and FactSelector assets Consideration wrappers now have 2 modes; consideration (default) and condition, replacing need for ConditionConsideration assets
7 Years Ago
Various error fixes for save/load/pooling including: Create a new ID when an entity leaves the pool. Moved view EnterPool overrides to ResetMutableState. CanSubscribe returns false if SmartObject is inaccessible.
7 Years Ago
Properly persist all Possessions Requirement fields
7 Years Ago
Call base reset methods in CraftItem and FuelToEffect
7 Years Ago
ItemFilterSet returns false for tool and food types if the item doesn't have the relevant component enabled.
7 Years Ago
WIP
7 Years Ago
new atmos piece
7 Years Ago
Added initialize method to facts so that they can update stuff when the parent entity is re-used via pooling. BuildingRequirementFact now updates the entity grid on initialize.
7 Years Ago
ItemFilterSet persistence fix
7 Years Ago
more
7 Years Ago
Building reset stuff
7 Years Ago
Error logging when we try to add something to senses more than once (happens when loading)
7 Years Ago
Fixed persistence of IsEnabled status
7 Years Ago
BuildingView NRE fix
7 Years Ago
correct scenario asset path
7 Years Ago
BlackboardInteractionPlans injector takes first interaction plan instead of evaluating and comparing all of them (fixes people prioritising items over resources).
7 Years Ago
Invoke construction started event on main construction. Changed decay order so we always require at least one item to repair when decay starts.
7 Years Ago
BuildingRequirementFact listens to OnConstructionStarted
7 Years Ago
BuildingRequirementFactProvider sorts plans for the unit querying from FactSelector, sorts data
7 Years Ago
Tweak
7 Years Ago
UI widget editor bits, removed CloseOnEscape component and replaced with functionality in UIWidget Debug editor bits
7 Years Ago
Facts debug slightly more informative.
7 Years Ago
Goals can now have goal overrides and goal plan overrides. Building Goal overrides idle Goals. Fixed next interaction being able to override itself.
7 Years Ago
attachments editor cleanup, spear data
7 Years Ago
unfinished altar stuff, mostly checked in to get out out of my added list in plastic
7 Years Ago
spear attachment point offset data
7 Years Ago
merge
7 Years Ago
Update entity view LODGroup.size at runtime via debug flag, expose value to data browser
7 Years Ago
Debug tools tweaks (fixed header, scrolling content)