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17,530 Commits over 1,614 Days - 0.45cph!

6 Years Ago
InteractHit to tree hand axe hitting
6 Years Ago
InteractHit to tree hand axe hitting
6 Years Ago
removed my attempt to use texture alpha in the outline shader as it looked so bad, waiting for proper fix from Diogo
6 Years Ago
moved cliffs down in testbox so it doesn't start in shadow
6 Years Ago
mine anims
6 Years Ago
Stockpile requirement fact first draft Added BaseEntity.InStockpile ref
6 Years Ago
quarry interaction positions
6 Years Ago
hand axe lod
6 Years Ago
new atmos piece
6 Years Ago
Re-enabled view previews
6 Years Ago
Bunch of editor performance improvements as the data browser was getting sluggish
6 Years Ago
is mining on and off animation parameter setups
6 Years Ago
mining anim setup in controller with isMining but not hooked up to the mining job
6 Years Ago
hand axe tree chop
6 Years Ago
hand axe chopping and mining anims
6 Years Ago
Added button in Facts debug to trigger an evaluation
6 Years Ago
merge from fixes branch
6 Years Ago
Added GetEntities sample method to EntityGrid, update usage in fact providers and senses tick WIP draft of machine requirements fact
6 Years Ago
Destroy unreachable items after too many attempts to navigate to them
6 Years Ago
Some fixes for crafting when you unassign a crafter and assign a different one.
6 Years Ago
disabled Graphics Jobs (Experimental)
6 Years Ago
TakeFromDispenser tool decay fix
6 Years Ago
Declining a tribe join request removes the notification. Declined members will now try to join another settlement or despawn if they can't.
6 Years Ago
Entity icon tooltip stack update
6 Years Ago
Building inspector stockpile icon tweak
6 Years Ago
Fixed stockpile tab not showing anything
6 Years Ago
Fixed sleep effect missing drop held action (causing NRE)
6 Years Ago
Fixed effects editor not loading
6 Years Ago
Fixed bald people
7 Years Ago
Inspector & building widget activation rules, callbacks and clenanup Removed DropHeldItems action (functionality in DropItems)
7 Years Ago
Widget stuffs
7 Years Ago
Senses destroyed ent log/skip
7 Years Ago
Invoke registration changed event when cancelling all registrations for a unit. KNF logging in SensesSystem. Building debug now shows active builders.
7 Years Ago
Added DropItem blackboard entities mode Added Unneeded Items fact provider Secondary slot item management AI uses facts to drop items we dont need during combat Fixed AIDesigner sidebar layout issues
7 Years Ago
Form generator should now create actual prefab instances (must be used with the prefab open in prefab mode)
7 Years Ago
BEF-594 People can continue dispensing if their tool breaks while doing it
7 Years Ago
Unit view importer fuckery
7 Years Ago
Clone portrait fixes Wearable pool init safety
7 Years Ago
Ignore building requirement sources that need to be player command flagged
7 Years Ago
Fixes
7 Years Ago
Unit view setup/init cleanup, ragdoll logging
7 Years Ago
Finding item for crafting filters by none player command
7 Years Ago
Fixed crafting being impossible after an active crafter dies
7 Years Ago
7 Years Ago
Added UnitComponent.OnDeath method Clear Unit.Ownership ownables on death (BEF-613: If your current crafter dies while using the station it's impossible for a new crafter to use the station) Rebuilt all building prefabs to verify that the importer is not causing issues with placement (it isnt) UnitSoundTypeDefinition now included in enum generator Debug prefix fix
7 Years Ago
LOD generation for wearable world view prefabs Fixed some issues with the building editor
7 Years Ago
added wearable importer LOD support
7 Years Ago
AssetMenu uses FormatAssetName instead of display name (some of our assets have the same display name and weren't getting their own menu item). EntityConsumeValue can now prioritise certain interactions.
7 Years Ago
Reverted ToX AsX crap
7 Years Ago
Deleted a few more unused things