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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Fixed attributes not being editable (script has new GUID, might require manual reimport of Resources/Data/Definitions/Stats/Attributes folder
7 Years Ago
Fixed potential exception in Unit.Wearables.Save ResourceView pooling cleanup
7 Years Ago
Settlement level building requirements no longer limited to addons on the root building, regular buildings will trigger player placement and wait for a placement callback
7 Years Ago
atmos 42 levels
7 Years Ago
Building construction persistence fixes
7 Years Ago
jenkinsfile b4
7 Years Ago
meta file
7 Years Ago
new atmos
7 Years Ago
Fixed overlay UI canvas not being hidden when current screen is toggled (fixes save game snapshots showing the quicksave overlay)
7 Years Ago
Unit inspector prefab
7 Years Ago
MachineProcess cleanup
7 Years Ago
Rename MachineProcess.OnDestroy -> Reset
7 Years Ago
Rename MachineProcess.OnDestroy -> Reset
7 Years Ago
Cleanup
7 Years Ago
BuildingView blocker creation in Awake, fixed potential double listening to event
7 Years Ago
Debug selected entity now matches player selection changes, fixed dropdown selected entities not working EntityView.Setup-> EntityView.Initialize for clarity
7 Years Ago
resetting while interacting fixes
7 Years Ago
Command widget tweak
7 Years Ago
Tool tip fuckery
7 Years Ago
FuelToEffect reset
7 Years Ago
Save
7 Years Ago
VicinityEffectTrigger NRE fix
7 Years Ago
Debug entity selection cleanup Compile fix
7 Years Ago
Vicinity effects component cleanup and trigger pooling
7 Years Ago
Settlement reset stuff
7 Years Ago
merge from ui branch + fixes block emote triggers by unit flags, animator sleeping bool tooltip management moved to its own component on each UI screen fixed top unit list not being interactable
7 Years Ago
Morphs checks Data.Enabled instead of the property that also checks if the entity is enabled
7 Years Ago
sleep fix fix
7 Years Ago
more sleep fix attempts
7 Years Ago
Dont update morph bone targets if parent Unit entity is not yet fully initialized
7 Years Ago
Morphs reset
7 Years Ago
StatCollection reset
7 Years Ago
ECS removal cleanup
7 Years Ago
Fixed exception in Supplies init
7 Years Ago
Various entity destruction, collection view cleanup
7 Years Ago
Trigger cleanup
7 Years Ago
invoke group member added event when loading
7 Years Ago
Updated post processing package
7 Years Ago
Group events cleanup
7 Years Ago
Tweak
7 Years Ago
Stat events now use System.Action<> Cleaned up morphs init/load Combat one-time init stuff moved to Setup
7 Years Ago
Added selected element object to UnitFrame
7 Years Ago
Fixed unit loading not getting the a prefab for their age/gender combo (and NREing)
7 Years Ago
Moved dead components setting back to unit init
7 Years Ago
Unit init / load cleanup
7 Years Ago
Fixed UnitSettings.Load not pre-loading
7 Years Ago
Added error logging to BaseEntity.PreLoadComponents when we couldnt find a matching field for the data type
7 Years Ago
Fixed UnitPortraits request queue processing causing NRE during load
7 Years Ago
Collaborations reset
7 Years Ago
Nuked some bad metas