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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Wearables fixes
7 Years Ago
Wearables init
7 Years Ago
Emotes fixes
7 Years Ago
Emtoes pooling fixes
7 Years Ago
UnitAttachments unfuckery
7 Years Ago
Fixed unit inspector tabs hiding themselves
7 Years Ago
Added bool to BaseUIObject which defines whether or not we use the first available top level Tweener component for state animations and callbacks (defaults to true, set to false if you want a tweener on the top level that doesn't drive the element's object active state)
7 Years Ago
Group progression init cleanup Unit inspector tabs. open from unit frame WIP
7 Years Ago
More building persistence and container fix
7 Years Ago
Building init cleanup
7 Years Ago
Container init clenaup
7 Years Ago
UnitAnimation and UnitAttachments pooling fixes
7 Years Ago
Liquid poison
7 Years Ago
Added support for rect/drag command flagging via the command UI Reset entity interactable state properly
7 Years Ago
Fixed command buttons not working
7 Years Ago
Fixed fleeing getting stuck (although it's still a bit janky)
7 Years Ago
State cleanup Tree, Trap, Wearable, Growable, Resource
7 Years Ago
State cleanup ItemContainer, ItemAttachments, Decay
7 Years Ago
Navigation init fixes
7 Years Ago
EntityComponent.Enabled checks parent entity != ull && enabled
7 Years Ago
Entity destruction cleanup as coroutine
7 Years Ago
UI scroll unscaled time
7 Years Ago
Pool fix
7 Years Ago
Fixed entities being disabled when created by the pool factory method
7 Years Ago
Fixed settlement setup NRE
7 Years Ago
Fixed Personality.Setup NRE (moved to first time init)
7 Years Ago
Refactoring of entity loading and first time init Fixed entity components not loading
7 Years Ago
compile fix
7 Years Ago
changed AbilitySettings.All to AbilitySettings.GameReady
7 Years Ago
Moved a bunch of stuff to Agent constructor
7 Years Ago
Consumable state cleanup
7 Years Ago
InfluenceAndTerritory cleanup
7 Years Ago
More (Collections, Diplomacy, GroupKnowledge, GroupNeeds)
7 Years Ago
new atmos piece
7 Years Ago
More (Supplies, Dispenser, Machine, Influence, Ignitable, Ownable, Vehicle, Vicinity Effect)
7 Years Ago
More component pooling cleanup (CraftingStation, ResearchStation, Stockpile, Container, Corpse)
7 Years Ago
Corpse event fixes
7 Years Ago
More cleanup
7 Years Ago
Merge from UI
7 Years Ago
Merge from UI branch
7 Years Ago
Logging for missing entries in the component map
7 Years Ago
Agent NRE fix when controller is nulled
7 Years Ago
Building persistence
7 Years Ago
Grass patch mat to biome tint
7 Years Ago
Entity view pool prefab factory method (support added GameObjectPool), post processing method (ItemView projectile component handled by this instead of in entity create) GameManager warmup cleanup, loading status, show UI before doing asset warmup BaseEntity state cleanup
7 Years Ago
more ConstructionInfo persistence
7 Years Ago
OnGameReady things (BaseEntity, EntityComponent) now share IOnGameReadyHandler interface
7 Years Ago
Merge from entity pooling
7 Years Ago
ConstructionInfo persistence WIP
7 Years Ago
Physics options. Fix for deconstructing the settlement level up addon not triggering the level up activity again.