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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
improved shrug(dont know why this didnt go in previously really)
9 Years Ago
fixing walk loop glitch for humans
9 Years Ago
small anim tweaks and delselect anim
9 Years Ago
Added support for ability hit sounds (currently buried beneath unit hit sounds) and added untested % of health damage check for unit hit sound type played. Temporarily disabled fleeing because it is annoying.
9 Years Ago
Fixed Tribe+Knowledge spamming discovery
9 Years Ago
Spawners get ground height
9 Years Ago
UDM profiler hooks
9 Years Ago
Fixed individual GoalPlanVariant BehaviourChain elment Decisions not copying Blackboard data back onto the BehaviourChain's Blackboard
9 Years Ago
Added EnumComparer
9 Years Ago
Added Entity+Debug partial
9 Years Ago
TribeStartArea now spawns 3 adults of each gender, with clothing (parity with tribe creation when playing in editor direct from a scene)
9 Years Ago
Fixed confidence bonus
9 Years Ago
Added bow sound to combat (needs work)
9 Years Ago
Disabled confidence multiplier in DM
9 Years Ago
Apparently I made some changes to the human asset.
9 Years Ago
Confidence fix
9 Years Ago
changed name
9 Years Ago
some atmos music shiz
9 Years Ago
Rebaked island01 to match bake settings in other scenes
9 Years Ago
Fixed a bunch of issues with tribe create Added name overrides for most clothing Made island01 the default game scene when running main/steam build
9 Years Ago
AI data tweaks
9 Years Ago
VisualFX destruction fix Sleep FX fix
9 Years Ago
Confidence multiplier in DecisionPlan
9 Years Ago
WakeUp fix
9 Years Ago
WakeUp no longer breaks current goal... BehaviourGroupSettings stores AI Modules, not GoalParams... commented out a bunch of code in BreedingGroup and ChildPlayGroup.
9 Years Ago
added arrow hitting flesh ph sound
9 Years Ago
Added Confidence mutliplier to DecisionLog (BEF-226)
9 Years Ago
Cleaning up some blackboard issues in DM
9 Years Ago
Biome editor tweaks
9 Years Ago
Grass and Decor spawns can be toggled in data more easily Fixed Building Construction Sill and ToolType requirements not being setup correctly
9 Years Ago
added bow and arrow sfx
9 Years Ago
human selection anim
9 Years Ago
Moved Select/Deselect to Human
9 Years Ago
floating geo is 10x closer than before on male
9 Years Ago
smoother and darker meat
9 Years Ago
meat texture which fades in with AlphaCutoff and can be linked to unit health
9 Years Ago
quick test ragdoll to deer that kind of works
9 Years Ago
res data to go with last checkin
9 Years Ago
more correct deer export
9 Years Ago
Calcs reverted again
9 Years Ago
Removed all IM considerations
9 Years Ago
Reverted threat calc in Senses
9 Years Ago
Save
9 Years Ago
Flee tweaks
9 Years Ago
Fixed UnitCollection.GetAveragePosition NaN
9 Years Ago
Removed Apex
9 Years Ago
Fixed NaN value in Effect.Sleeping.FX def
9 Years Ago
Replaced Combat damage application with direct Stat value change calls
9 Years Ago
Replaced Combat stamina drain effect with a direct call to the stat system
9 Years Ago
Fixed wrong interactions on deer corpse