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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Combat.CurrentTarget nulled on entity removal
9 Years Ago
Combat NRE fix Fixed Senses trigger presisting after unit death
9 Years Ago
Added a couple of values to unit sound enum
9 Years Ago
Improved storage and handling of EntityViewPrefab data
9 Years Ago
Corpse.Create transfers EntityViewPrefabData from source Unit
9 Years Ago
Unit colliders
9 Years Ago
Assign Item.View in Corpse.Create
9 Years Ago
Removed hack in Agent.Initialize
9 Years Ago
EntityComponent.PreDestroy
9 Years Ago
Agents need to listen to other entities being removed/destroyed, that we can clean up their blackboards.
9 Years Ago
Fixed bad component type in UnitSettings.DefaultComponents
9 Years Ago
Compile fix
9 Years Ago
Corpse creation cleanup
9 Years Ago
Agent entity removal hack Corpse tweaks Blackboard.Contains
9 Years Ago
Destroy of Entity is now on tick (after all entities have ticked, so can happen after multiple frames).
9 Years Ago
Editor boxes and a couple of animal sounds added to the data.
9 Years Ago
Loads of editor bullshit to encorporate the new audio bundles
9 Years Ago
UIWidget NRE fix
9 Years Ago
Item NRE view when view is null, which we now allow
9 Years Ago
UnitView skin handling
9 Years Ago
9 Years Ago
More
9 Years Ago
Editor tweaks
9 Years Ago
Some Item editor tweaks
9 Years Ago
Basic corpse decay
9 Years Ago
Removed old BeforeEditor.Refresh method
9 Years Ago
9 Years Ago
missed this material :(
9 Years Ago
got the materials sorted, finally!!
9 Years Ago
Made an editor for unit sounds. Unit sounds are now part of a unit's Audio component's Parameters.
9 Years Ago
deer has a mesh with the string meat in it to coded in human female and child attachment item bone rotation fixed human crafting anim polished human pickup left and right added human switch item from L to R, R to back and L to back added
9 Years Ago
ItemComponent boilerplate, Corpse component
9 Years Ago
Removed MorphsParametersDrawer
9 Years Ago
Continued work on new audio system.
9 Years Ago
Remvoed duplicate Animation params from UnitSettingsEditor
9 Years Ago
Editor improvements Fixed Goto
9 Years Ago
Editor tweaks Fixed Combat NRE
9 Years Ago
Units have all components in their default list
9 Years Ago
NRE fix
9 Years Ago
EntitySettings.GenerateComponentsList fix
9 Years Ago
atmos edit
9 Years Ago
Fixed Items not having default components
9 Years Ago
Moved corpse
9 Years Ago
Editor typos Data save Added Deer Corpse item
9 Years Ago
Fixed bad EntitySettings.GenerateComponentsList
9 Years Ago
Refactored a bunch of EntitySettingsEditor stuff, consistency across all editors for component data Added EntitySettings.DefaultComponents property and validation of fields via reflection Moved Unit.Properties UC back toUnit partial
9 Years Ago
The best GoalPlan Decision is now removed from the DecisionMaker.Decisions collection prior to GPV construction Added some Building behavious to the the Shelter module
9 Years Ago
Spacebar to pause/freeze
9 Years Ago
Removed GoalPlan BehaviourChain "blackboard filtering". Replaced all usage with new Conditions on "find best" Abilities
9 Years Ago
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