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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
APO data Crafted items get attached to one of their valid slots instead of a random AP
9 Years Ago
It is no longer possible to chop down trees using a rock Added ResourceSpawner Removed lots of old corpse assets
9 Years Ago
Tribe tracker tweaks
9 Years Ago
Removing scripts from some unit prefabs
9 Years Ago
Basic avoidance system using Uniy's NavMeshAgent priorities.
9 Years Ago
Missed a bit
9 Years Ago
Nuked local avoidance hacks
9 Years Ago
AvoidanceNavMeshAgent enabled gate
9 Years Ago
Disabled local avoidance
9 Years Ago
Fixed things colliding with the UnitPortraits layer
9 Years Ago
Removed debug rays from CameraModule
9 Years Ago
Removing a bunch of navigation hacks and workarounds Reduced pitch variation in Unit.Audio
9 Years Ago
Entity Create and Setup positional params
9 Years Ago
Initial test of local unit avoidance.
9 Years Ago
Added Apex Path & Apex Steer
9 Years Ago
Don't parent view to itself in Entity+View. Duh.
9 Years Ago
Started adding new audio bundle stuff (not doing anything yet)
9 Years Ago
namespace, emote rename
9 Years Ago
AnimationRootMotion uses unscaledDeltaTime for it's velocity calc, code consistency tweaks
9 Years Ago
Fixed some Items not correctly initializing their "held" interactions properly
9 Years Ago
changed how animator movement speeds get modifier to stop hit anims getting speed adjustment
9 Years Ago
Combat projectiles spawn fix Combat types move and folder cleanup
9 Years Ago
Attachments/Items, Item cleanup
9 Years Ago
Removing old node GUI crap from BeforeEditor
9 Years Ago
Rename BeforeInspector > BeforeEditor
9 Years Ago
9 Years Ago
Attachments init tweak
9 Years Ago
Items and Attachments component cleanup
9 Years Ago
More Visual FX tweaks
9 Years Ago
Visual FX optionally follow entity transform position
9 Years Ago
Mo
9 Years Ago
Combat weapon equip NRE fix
9 Years Ago
Prefabs, tweaks
9 Years Ago
Whoops I had skydome disabled in main
9 Years Ago
VisualFX particle systems play children on fire
9 Years Ago
More visual FX stuff
9 Years Ago
Apparently more prefab saves who knew
9 Years Ago
Sabretooth growls
9 Years Ago
Why not move ALL the things!?
9 Years Ago
wolf howl
9 Years Ago
Combat hit FX stuff
9 Years Ago
Null check
9 Years Ago
Deletes
9 Years Ago
FX stuff, some minor combat tweaks
9 Years Ago
wolf woof
9 Years Ago
changed to OnAnimationEvent CombatHit
9 Years Ago
missing fx
9 Years Ago
additive (getting)hit anims and first attempt at adding blood to the (getting)hit animation added back trigger hit in combat.cs with help from seb added onhitevent to unitview to play blood effect
9 Years Ago
wolf howls
9 Years Ago
hog hog