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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Attachments editor twaeks
9 Years Ago
Editor text color fix
9 Years Ago
Updated basic spear view prefab to use correct asset
9 Years Ago
AP offsets for some spears, which can now be attached to the back
9 Years Ago
Updated human view prefabs (fixed bad attachment points)
9 Years Ago
AttachmentsEditor progress
9 Years Ago
Better default attachment offset data
9 Years Ago
Attachments editor progress
9 Years Ago
Rebaked navmesh data fro smartobject_test and combat_test
9 Years Ago
very basic hair shadow ambient boost
9 Years Ago
50% less derp on some fx.
9 Years Ago
DM fix
9 Years Ago
Meh
9 Years Ago
UnitSpawners will put humans into the player's tribe
9 Years Ago
smartobjet_test topo
9 Years Ago
Age + gender options on UnitSpawner
9 Years Ago
BlackboardData potential fixes
9 Years Ago
BlackboardData quality operators
9 Years Ago
Blackboard null copy fix
9 Years Ago
Added Change Combat Ability action
9 Years Ago
9 Years Ago
Change Combat Ability goal should actually be working now (but is getting a score of 0)
9 Years Ago
More DM tweaks
9 Years Ago
Attack ability sets speed to jog, not sprint
9 Years Ago
Blackboard trickle down fudgery
9 Years Ago
Decision blackboard refactor
9 Years Ago
moved left hand bone and reexported animations started to make anims work with dual spears added nipples to children added dodge to controller and combat.cs made walk blend to idle better when stopping
9 Years Ago
Editor fixes
9 Years Ago
Editor cleanup and tinkering
9 Years Ago
Cleaned up PlayerController goal creation Removed player AI module
9 Years Ago
Decision owns a Blackboard
9 Years Ago
switched round target selector and combat ability selector
9 Years Ago
this checkin has the attach bones setup properly (I HOPE!!!)
9 Years Ago
Added combat ability re-selection to combat AI module (might not work properly yet)
9 Years Ago
NRE fix
9 Years Ago
Attachments editor progress, EntityViewPrefab offset data PlayerController dummy goal cleanup, module ref Goals data copy support
9 Years Ago
Dodge animation trigger should now get called.
9 Years Ago
Fixed dodged attacks not causing the combat state
9 Years Ago
Force Player commanded GPV BehaviourChain to report as valid
9 Years Ago
Fixed go to destination sometimes using the wrong combat ability for range.
9 Years Ago
Fixed UnitSpawners having the wrong script assigned... AIDesigner and some other editor tweaks
9 Years Ago
Fix potential NRE in ItemSpawner, added error log Added Player AI Module, used as template for player commanded goals Added AlwaysWinConditon
9 Years Ago
Updated Condition and Consideration templates Condition + Consideration params refactor AIDesigner+Editor index out of range fix (update serialized property)
9 Years Ago
smartobject_test topology maps cleared
9 Years Ago
Added combat test scene
9 Years Ago
Added ItemSpawner, cleaned up Zone+Ecology spawner handling
9 Years Ago
Made Combat select basic attack as default ability.
9 Years Ago
Player created goals recieve a BehaviourChainData package from GameUI's Blackboard (used for radial menu selector queries and conditions) Selectors, Conditions and Consdierations all take a Blackboard ref in their respective query/eval methods. DecisionScoreEvaluator.QuerySelectors can be called by external systems to populate any given Blackboard Added Copy method to BehaviourChainData Added BlackboardKeys cache to EnumArrays
9 Years Ago
UnitSettingsEditor.AddAttachmentPoint also updates existing APs properly
9 Years Ago
set triggeDodge to off by default