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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
choppy mchop
9 Years Ago
atmos piece edit
9 Years Ago
Removed BehaviourChainData, replaced with consistent usage of Blackboard throughout DM and data
9 Years Ago
changed this to look for animoverridecontrollers as well as animcontrollers for the building construction
9 Years Ago
Updated combat AI module
9 Years Ago
Revert AI data changes
9 Years Ago
Missed a delete
9 Years Ago
Unit view prefab NMA/collider sizes
9 Years Ago
collision on fire unified building rock style correct building animator assignment
9 Years Ago
sorting, chopping etc
9 Years Ago
combat_test cliffs and navmesh bake
9 Years Ago
Added a cliff to smartobject_test, rebaked navmesh
9 Years Ago
More
9 Years Ago
Fixed cliff prefabs Moved some prefabs out of Resources
9 Years Ago
Sesnes layermask + raycast changed to ignore Units, only check for blocking layers
9 Years Ago
Defending others now works.
9 Years Ago
Made Health Inverse be a bonus consideration when picking a unit to defend.
9 Years Ago
Senses layer defaulted to old value, saved data
9 Years Ago
Added percieved units to knowledge dropdown in debug tools
9 Years Ago
UnitSettingsEditor NRE fix
9 Years Ago
Building prefab update
9 Years Ago
Unit anim state event setup Renamed UnitResource -> ResourceCreator Fixed view creation overriding convex collider flag, moved force all to convex bit to ItemSettingsEditor prefab update process hook
9 Years Ago
updated wood
9 Years Ago
updated buildings to new spec, moved to new folder and renamed to be somewhat consistant with each other
9 Years Ago
More
9 Years Ago
Fixed HumanView+IK NRE Fixed UnitView.Unit NRE Begone silly events
9 Years Ago
Added InteractionPosition data warning to Building editor Added Selector prefix label to DecisionLog
9 Years Ago
Building prefab collider tweaks
9 Years Ago
fx_click_dirt and some stuff
9 Years Ago
Resource.Create() from entity tweak UnitResource enabled by default and added to validation list stuff in UnitSettings
9 Years Ago
Ed Balls
9 Years Ago
Balls
9 Years Ago
Basic implementation of AOE attacks and some improvements to targetting when multiple units are involved.
9 Years Ago
Unified CombatAbilityType and RangedAttackType and added an AOE type (not implemented yet).
9 Years Ago
More balls
9 Years Ago
Portrait bollocks
9 Years Ago
Revert mistaken prefab commit
9 Years Ago
Tribe creation scene fix/cleanup DM NRE fix (no more child goals)
9 Years Ago
1 person shelter for hunting or staying away from camp for a few nights
9 Years Ago
Fixed some focus bugs in AI Designer Goals can no longer hold child Goals, only GoalPlans
9 Years Ago
scaled wood tents and recentered one of them
9 Years Ago
Put fleeing back in and started tweaking morale / fleeing AI. Human flees from Bear at about the right time, other situations need testing.
9 Years Ago
wood and mud huts first pass
9 Years Ago
Compile fix
9 Years Ago
Started adding stat comparison consideration (not yet finished or tested)
9 Years Ago
UI balls WIP
9 Years Ago
Animator bool hacks on death ew
9 Years Ago
Don't allow further flag changes after unit is flagged dead
9 Years Ago
Removed animator actions from Death Effect
9 Years Ago
Improved spear APO data