branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
animal dens boar update warthog in boar rig(needs to be setup as seprate animal) sabertooth has less polygons
9 Years Ago
Fix
9 Years Ago
Better templates
9 Years Ago
Missed a bit
9 Years Ago
Template update
9 Years Ago
Hide the pubic bush when we put trousers on Resharper templates
9 Years Ago
Fixed tribe creation hookups
9 Years Ago
Don't load the GUI scene if it's already loaded in the editor
9 Years Ago
GUI moved to a seperate scene Removed Personality, because Traits Entity's no longer store lists of some components, everything is singular Zones are no longer parented to the World transform, because Unity scene management is nice now
9 Years Ago
GUI scene
9 Years Ago
Simplified ui test scene.
9 Years Ago
Movement effects tweaks, should result in more reasonable Stamina sim
9 Years Ago
Unit combat effect fix TribeStartArea.Populate positions fix
9 Years Ago
PlayerTaskManager was on the globals object and the Player, whoops.
9 Years Ago
More plumbing
9 Years Ago
Intention plumbing in BehaviourChain
9 Years Ago
CraftItem Action has three modes/data source options, DesireCondition, Intention and ActionChainData
9 Years Ago
EntitySettings component validation cleanup ResourceSettings validation forces Dispenser component to be enabled
9 Years Ago
Unreliable triggers.
9 Years Ago
Data
9 Years Ago
Split UDM.FilterBehaviourTargets up into two methods for clarity
9 Years Ago
Comments
9 Years Ago
Cleanup
9 Years Ago
Ported most resource stuff to dispenser
9 Years Ago
DispenserEntityWrapper inherits DataParameters
9 Years Ago
Merged from main.
9 Years Ago
Spawner stuff, Zone+Ecology runs all spawners in children Added UnitSensor EC GroupSettings.Create fix
9 Years Ago
Misc stuff, started on drawable unit movement paths but cockblocked by Unity
9 Years Ago
Data
9 Years Ago
UI tinkering, prep for crafting radial, WIP player interface for Unit/Agent desires
9 Years Ago
Scene
9 Years Ago
Renamed startup_scene to main Tweaks
9 Years Ago
Removed TriggerManager, EffectManager ported functionality to AIManager Removed BiomeManager and ported functionality to WorldManager
9 Years Ago
Removed AbilityManager, now handled by AIManager
9 Years Ago
Cleanup and comments
9 Years Ago
Zone is no longer a Manager Removed UIModal
9 Years Ago
mammoth run improvement made ik kind of work but still broken :( moved debug lines to checkbox
9 Years Ago
hope fully fixed bug with scaled animals animation speed added new shader with animal print (should probably be merged later) sabertooth and mammoth anim tweaks
9 Years Ago
UI stuff, cc Bill.
9 Years Ago
Pre-fuckup backup.
9 Years Ago
More traits UI stuff
9 Years Ago
Missing controller.
9 Years Ago
GUI workshop scene file.
9 Years Ago
TraitPickerWidget on TribeCreation UI Added a bunch of placeholder traits + icons
9 Years Ago
▇▆▌▊█ "▅▇▇▇▋▉▇"; ▍▌▍ ▇▅█▄▄▉▉ ▍▉▇▄▄▇▊ ▇▇▉▄▊▇ ▄▍ ▇▋▉▇▇▅ ▊▊▅ ▌▄ ▌▋▇▋▋▋▉ ▋▆ ▇▇▇▅▍▊▍█▍▇▆█▌▇
9 Years Ago
Agent stores a list of of it's currently active modules, has methods for installing/uninstalling Goal's optionally store a reference to their source module Traits now install modules and apply effects Added Lazy, Strong and Loner traits
9 Years Ago
Removed old animal shaders, renamed Before/Animal3 to Before/Animal
9 Years Ago
Traits added to BeforeEditor Added TraitSettingsEditor File cleanup
9 Years Ago
Remade prefabs
9 Years Ago
Missed a bit