17,530 Commits over 1,614 Days - 0.45cph!
SimTick effects, not tick. Whoops
Ported Stats and Effects systems to EntityComponent
Removed AgentManager, ItemManager and GroupManager
Brute force refactor of simulation management in EntityManager pending ms budget architecture refactor from ptrefall
Fixed hair color picker
WIP customisation radial/button tests
Start game button on tribe create UI
Fire light animation and other things
Tribe creation progress, game state/UI cleanup
cleaned up idles and looks and updated avatar postprocessor
AI Designer node storage refactor
AI Designer tweaks and bug fix with goal parenting
Player, tribe create tinkering
Fixed AIDesigner regenerating layout in some places where it should not
AI Designer now supports moving nodes, saves graphs to a database asset
AIGraphData in AgentParameters
Removed zoom area functionality for now
Fixed AIDesigner grid background not working nicely
Fixed all the stupid things that I did
Removed markins from human skin shader, ported to new shader
TribeCreationUI blockout
Tinkering with play task triggers
Fixed some layout issues in AI Designer
Fixed InfluenceThreadManager editor directives
Fixed node delete, I hope
Agent data stores flat list of AgentGoalParameters objects, with ID for hieriarchy and data lookup
Renamed GoalTreeEditor to AIDesigner
Porting in the goal plan/behaviour chain editor UI
Add existing data from database via button context menu thing
Commented out GUI.DragWindow
Disabled zoom for now, tweaks