17,530 Commits over 1,614 Days - 0.45cph!
Settlement top level goal no longer cock blocked by my idiocy
Get fucked silly coroutiner
Default asset importer settings for AudioClip, updated all sound metas
Fixed pink trees
GoalPlan editor fix for DM target filtering
Data
Refactoring Desire system to support the notion of Attain/Retain types.
Improved DM target filtering options, with specific source options for Units and SO types
Draft "manage items" goal data
this fixes broken adult human for me
sabertooth and terror bird, still really really rough in a lot of places
no nose on child
preparing to fix some human funkyness in next checkin
Move animal skin atlas mat out of Resources
BiomeSettingsEditor groups materials by category (generic/foliage)
FoliageTools > SpeedTreeImportWizard
Lots of prefab/material updates because ^^
forgot to press refresh before checking in last time
no nose is good nose
(removed nose from male and female)
fixed ONLY clothing in bills example of clipping, rest still needs to be done.
Atmos piece added, mixer edited
Morph masking and editor improvements
Char morph editor funtimes
Statistical Model Condition and Consdieration abstracts added.
PlayerCamera "closeup" dummy data as mentioned in BEF-186
Split unit relationships data to file, added equality members
ReorderableList cleanup, alpha ordering (yay)
DesireConsideration returns weight * momentum, not the sum
Updated AO to latest; reduced depth threshold to 0.2 to prevent halos
gross eating vox sounds added
Agent+Desires AddDesire no longer takes momentum input
DecisionMaker.AddDecision always assigns Goal and GoalPlan, except for ln 149's usage in BehaviourGroup DM
DecisonContext.PushDesires injects GoalPlan.LastDecisionScore as Desire weight
new male vox sounds added
Missed IComparable in Desire
new male vox sounds added
Goal, GoalPlan equality members
Removed IComparable from InfuenceMapEffector
Removing IComparable implementations all over the shop
Implemeneted equality members in PerceivedUnitData and PerceivedSmartObjectData
Removed useless desire match method
Fixed Array no longer requires T to inherit from IComparable.
Split fuel gathering goal plans
DesireParametes equality
Removed a bunch of redundant constructor overloads and other methods from DecisionContext
new male vox sounds added
Better handling of Desire fulfillment and tracking of "child" desires (item find deires created when adding a craft desire are now removed when the parent is fulfilled)
Morph data and editor scene tweaks
Morph blending tester in CME
Gender/Age specific default morph pairing in Species
Added new male select vox sounds
editing and adding new male xox sounds
Clear decisions in the right place ;x
Removed BCD access from Action
BCD read/write all handled by DM, not BehaviourChain
Fixed UDM not clearing decisions before scoring elements that read from BCD
BCD GetDataProperty warning when null
Unit item pickup desire fulfiment supports multiple desires
UCF desire creation tweaks