17,530 Commits over 1,614 Days - 0.45cph!
Fixed terrain meta paint mode switch causing crash and/or pink terrain + PPtr warning spam
Fixed empty lines in unit detail view UI fucking up the layout
DesireEx, description text, a little Unit cleanup, effect list in Unit detail view and some other things I forgot
TimeValue attribute/drawer
Agent's clear their internal decision log at the start of each tick, DecisionLog copies them post tick, no longer tracking tick count in AgentManager (improves decision logger behaviour)
Data
Goal settings editor shows weight sliders on element headers
Children will no longer carry heavy logs, or craft weapons and tools
VR teleport uses terrain not zero Y
SteamVR plugin, Player (VR) prefab, vr_test scene
Made a bunch of shit static that can be static, yay.
Groups now store a KnownUnitsArray, populated my member sense data
UnitManager tribe knowledge visibility stuff
Start on Child Play behaviour group.
deer skeleton, male only
mesh name is "deer_skeleton"
Before > Create Scene wizard fixed
added sleep or sit to these animals
added a bunch of sitting/sleeping anims for the animals
Controls help widget (toggles with F9)
Lets try some super low sim tick rates (10 per frame)
More reliable combat ability picking in Unit+Combat
Killed old CameraTarget component, nuked some old prefabs
Fixed UnitDetailView transition
PlayerCamera modal state gating fixed
PlayerCamera input tweaks to work when UI is in a modal state,
Added UnitDetailView modal screen
Event tweaks so that shit plays nice (need to some initialization stuff)
Ignore future .pdb.meta files
We don't need this .pdb.meta file
Unity meta file auto updates
Merge from grass_optimizations
Removed event instantiators
UIManager formatting fixes and events as properties
-select a single unit and press 'g' for a nice close up view. press g again to go back. Ideally, don't deselect the unit whilst in closeup :)
PickBestAnimalaToHunt uses an inverse target threat score!
Unit combat code tweaks/fix, better hunting goals data heirarchy
Proximity awareness scales with Unit with unit scale, includes navmesh agent radius
Data drive Unit+Senses proximity awareness
Stat collections for sabertooth and terror bird
Updates stats from CSV
terrorbird improvements to anims
Fixed desire conditions having the wrong filters set after refactor
Desire code tweaks
Debug shows new desire type