branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Fixed terrain visuals not updating when terrain config was changed (e.g. splat colors) Fixed snow painting and visuals
9 Years Ago
Merge from 8_splat_support
9 Years Ago
Confidence in Decision consideration added. Not integrated with any DSE yet.
9 Years Ago
Break current goal in Agent.ClearGoals
9 Years Ago
Don't complete sit/sleeps
9 Years Ago
Tweaks
9 Years Ago
Units drop all items on death
9 Years Ago
Entity.PreDestroy re-parents any child entities
9 Years Ago
Scrapped the building construction states and skins system, driving new animator building stuff from construction completion %
9 Years Ago
added a complete state
9 Years Ago
split up tent basic into anim and setup a controller bld_TentBasic constructionComplete
9 Years Ago
starting tent basic building setup
9 Years Ago
I dont know why this is a merge
9 Years Ago
Data save to be sure
9 Years Ago
Changed BuildingStates enum bitshifting to not use power of 2, seems to fix our filering
9 Years Ago
Removed debug log in Building, added None value to BuildingStates for testing
9 Years Ago
-buildings now build, and they also take the time specified on them.
9 Years Ago
Construct Interaction and Action tweak
9 Years Ago
Tweaks to Sleep weights. Unit+Items reports error when attachmentpoints was null (breakpoint on error log in here until we catch the error please @maurizio @billowe ).
9 Years Ago
Test for NRE on attachment points for items (they seem to sometimes be null).
9 Years Ago
Adding another replacement attempt to unit personality's GetBehaviourDescription.
9 Years Ago
starting and stopping sleeping is no longer quite as bad
9 Years Ago
Fixed weather not changing properly A bunch of tweaks to managers, removed "is debug" scene toggle crap Added WeatherParticles component, a quick hack to disable particle FX in children based on wetness value of incoming weather
9 Years Ago
improved clipping of female clothes
9 Years Ago
people play hammer animation when building
9 Years Ago
Increased sleep energy gain rate
9 Years Ago
Sleep disables DM, clears goals
9 Years Ago
Missed a bit
9 Years Ago
Removed graphics option for water Added sabertooth to temperate spawn table Added bushes to temperate decor spawns, also re-exported and fixed naming to play nice with our SPM processing Added SMAA to graphics options presets
9 Years Ago
Fixed ActionChains not taking new elements
9 Years Ago
Fixed bug where EntityName would sometimes be null due to wrong test in Entity's implementation of that property.
9 Years Ago
Save
9 Years Ago
water_body shader tweaks fixed units not sprinting properly
9 Years Ago
Metas apparently, sup petur
9 Years Ago
Fixed Decision Log not showing behaviour information, improved heirarchy of Rest and Warm Up goals data Tweaked audio mixer a bit to bring up ambient again
9 Years Ago
Mergin'
9 Years Ago
ActionChain tweaks Fixed human sleep and sitting anims having Exit Time transitions where they shouldnt do
9 Years Ago
Unit speed stat hookups
9 Years Ago
-added a GetRandom() for FixedArray -made MusicManager reuse a fixedarray for music tag searches, and the same object for silences
9 Years Ago
Moved species movement speeds and acceleration values to Attributes
9 Years Ago
TribeStart area tweaks, people spawn with low energy now
9 Years Ago
NavMeshPathEx DistanceConsideration has UsePathfinding option
9 Years Ago
-minor tweak to zooming
9 Years Ago
-minor Camera improvements: --reverted/retouched my changes to zoom which were making it feel worse --camera doesn't keep taking button input when orbiting, which would cause it to move randomly when stopping orbiting
9 Years Ago
Merge from parallel actions
9 Years Ago
Added first iteration of Child Play. We lack the two Goals needed for the "idle" behaviour that the members of the group is given (creator dances, everyone else is cheering).
9 Years Ago
Some improvements to the pool.
9 Years Ago
-new MusicManager -fixed tags not really doing anything, to now track any change in the tag-situation, switch music accordingly, and pick the right tagged tracks -preventing same tracks from repeating (currently checking the last 3 tracks played) -switching songs when conditions change, such as day becomes night, or weather changes -supports randomly occurring silences, when a track finishes, dictated by a percent chance and min-max duration (and not having just played a silence) -tracks now properly fade to silence when switching due to tag-changes (which never really happened before, I think)
9 Years Ago
Fixed terrain shader becoming white after switching paint mode
9 Years Ago
Scene save