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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
NRE catch in SpawnHandler
9 Years Ago
Biome re-organisation
9 Years Ago
Should fix GC in UDM (moved decision delegate to a method rather than a silly evil closure) DSE only generates logging data when the DecisionContext.Myself.Agent is the selected for debug
9 Years Ago
-DecisionLog starts up with logging enabled, and automatically disables it on close too
9 Years Ago
this should fix the females shoulders being in the same place as the males and looking odd, female uses its own avatar instead of the male, it might need tools updated to build correct avatar to asset
9 Years Ago
Improved/standardised read/write to BehaviourChainData, updated all GoalPlan BCs (with help from mau)
9 Years Ago
Re-organised Content/Items into category folders Amplify AO prefab settings
9 Years Ago
checking in because I need to dirty all assets
9 Years Ago
Added missing Encoding.cginc dependency for occlusion
9 Years Ago
Moved shaders to Content/Shaders and replaced paths in shaders that used it BehaviourChainData property mapping exposed to data There may be bugs
9 Years Ago
Missing files.
9 Years Ago
Fixed missing edibles and renamed some things.
9 Years Ago
/meshes/edibles
9 Years Ago
Amplify Occlusion added to player camera but disabled because errors Ocean tweaks, foam textures
9 Years Ago
BCD properties, StoreTarget mapping via enum
9 Years Ago
Ported over new SSAO implementation from Rust
9 Years Ago
Set all item views to 0.5 min interaction distance
9 Years Ago
Exposed minimum interaction distance in ItemViewEditor, also set default to 0.5 units PickDesire action calls new Agent.SetActiveDesire method, passing in a filter defined in the action settings
9 Years Ago
Removed desire creation from CanFindBuildingMaterials (renamed)
9 Years Ago
Asset save
9 Years Ago
Added CanFindAnyMaterialsForBuilding condition type, which checks whether a Unit can find (either/or) any materials on the Building's requirements list, or Resources that can provide any of those required items Refactored Building quite a bit
9 Years Ago
IsSuitableAnimal
9 Years Ago
Fixing some EntityCondition data
9 Years Ago
Building 3 plan structure (data incoming)
9 Years Ago
-removed HasRequiredToolCondition
9 Years Ago
-condition for hasRequiredTool (not yet implementing desires) -some reordering of goals+plans for building -decision log starts up with logging enabled -readded filtering by state for buildings in entitycondition.
9 Years Ago
-formatting fix
9 Years Ago
-camera keeps moving when orbiting while following
9 Years Ago
Goals data
9 Years Ago
9 Years Ago
Asset save
9 Years Ago
Machine conditions can check if the required process is running, available Fixed UCFEC not applying entity component filters correctly
9 Years Ago
Fixing some condition data brokeny refactor
9 Years Ago
Added EntityComponent filtering to EntityCondition Cleaned up Machine/MachineProcess a bit Lots of data changes Fixed bad skin update stuff in BuidingView Goals data
9 Years Ago
Some data tweaks to get fire related goals working again
9 Years Ago
Removed unused params in river shader
9 Years Ago
Fixed water foam
9 Years Ago
Agen.AddDesire checks for existing desires (params id comparison)
9 Years Ago
Desires debug display
9 Years Ago
DSE runs AddAgentDesires when exiting early due to Condtion eval failure
9 Years Ago
Fixed DecisionContext not reigstering Desire requests properly
9 Years Ago
Bulk action rename Data save Fixed Agents not ticking DM
9 Years Ago
Made Desire system generic, adding params classes for data exposure Added a DesireFilter system used in DesireCondition Exposed DecisionLayer and ConditionType data as readonly fields in Condition & Consideration Editors
9 Years Ago
Water specular and smoothness control (doesn't affect SSR)
9 Years Ago
Updated amplify motion to v1.7.1
9 Years Ago
Fixed water hot reloading errors
9 Years Ago
Updated default border
9 Years Ago
Renamed CanFindOrCraftTool to CanFindRequiredTool condition, also removed the crafting items check
9 Years Ago
Touched ocean and river
9 Years Ago
Added dithering to water atmospheric scattering calcs; solves scattering mismatch closer to the horizon