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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
changed sleep to use triggerStartSleeping and triggerStopSleeping
9 Years Ago
Serialization depth limit exceeded fixed?
9 Years Ago
humanoid mecanim was doing some horrible stuff to to the rig so updated rig to make it play nicer
9 Years Ago
latest
9 Years Ago
Noticed in decision debug log that our Best GPV always scored 0, so went in and fixed that. Now their DecisionScore property will return the correct score.
9 Years Ago
Data changes, should result in less idling and more doing!
9 Years Ago
Spear prefab Nuked old unsused meat prefabs
9 Years Ago
Fixed bad loop in MachineCanProcessItem Fixed some warnings
9 Years Ago
Spear fix.
9 Years Ago
Idle Ability tweaks Editor GUI skin decision log GPV fix
9 Years Ago
Fixed issues with Unit init order
9 Years Ago
Item stuff.
9 Years Ago
Personality stat modifiers are created on Unit init Nuked most personality settings, leaving just Defender and Adventurer types with some basic modifiers
9 Years Ago
ActionChains call Break if they are empty
9 Years Ago
Data
9 Years Ago
Fixed CanFindOrCraftToolCondition / IsCarryingRequiredToolCondition being shit
9 Years Ago
Replaced SetUnitFlag Action with AddUnitFlag/RemoveUnitFlag Added SitDown idle ability, which applies the Resting flag and triggers the Resting Effect Added search and filtering to DecisionLog
9 Years Ago
Improved rock weapon. Cleaned unused materials folder.
9 Years Ago
Defaults tweak on 3 shared item mats.
9 Years Ago
Tutu wearable prefab fix
9 Years Ago
View management fixes again
9 Years Ago
Fixed some crap with BeforeInspector view management
9 Years Ago
updated run to look better holding an axe
9 Years Ago
LookAt action offset of 0,0.35,0 by default
9 Years Ago
Exposed LookAt offset vector in the LookAt ActionSettings More DecisionLog tinkering
9 Years Ago
humans chop trees axe appears in hands with no offset needed item template fbx provided to make future item setup easier, if they are both the editor at 0,0,0 and the item is in the hand it should be fine
9 Years Ago
Killed some linq in Zone+InfluenceMaps GUI skin stuff for Decision Log
9 Years Ago
A little work on DSE logging.
9 Years Ago
-Enityt Condition now supports masks for BuildingStates
9 Years Ago
Very small tweaks
9 Years Ago
Inspector flags!
9 Years Ago
"Best" styles for decision log
9 Years Ago
-FindUnbuiltBuilding checking for Foundation vs Construction
9 Years Ago
-shortcut (ctrl+alt+x) for decisionlog
9 Years Ago
-fixed up EntityCondition -fixed up CanFindUnbuiltBuilding's data
9 Years Ago
rearragned human controller, added human sit anims and tweaked sleep anim flow
9 Years Ago
anims for humans using axe using hammer looking at something close looking at something far away rummaging in a bush succeeding doing something
9 Years Ago
Added a lowest score threshold to DSE, hardcoded to 100'000 for now, to prevent derp decisions of really low score.
9 Years Ago
Idle ability, Wander ability Agents now have access to all abilties from AbilityManager, no longer stored in AgentSettings
9 Years Ago
Moved TOD xmls, data save
9 Years Ago
Cliffside topo fix Added AbilityManager
9 Years Ago
Rough grass to TempBiome
9 Years Ago
Biometest scene.
9 Years Ago
Asset save Added Wander Ability Aded Goal : Idle under Goal : Self - Social
9 Years Ago
Lots of data changes Added MachineCanProcessItem Condition Re-wrote how target filtering works in UnitDecisionMaker (cc ptrefall please take a look)
9 Years Ago
Made DebugBestGoalPlanVariant not derp out as easily when target are not a unit.
9 Years Ago
EntityCondition/BuildingFilterSet improvement
9 Years Ago
EntityConditionSettings.DecisionLayer == Any Added StoreTarget Action
9 Years Ago
Added a big more Decision Debug Log output for agents, that we can clearly read where we find Best Goal, Best Goal Plan and Best Goal Plan Variant.
9 Years Ago
Added GoalPlan.Build