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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Misc cleanup, comments, summaries in DM classes
9 Years Ago
Data
9 Years Ago
Ignore JSON folders
9 Years Ago
NonSerizlied attempts to stop error spam about serialization depth aka fuck you Unity
9 Years Ago
JSON stuff, data
9 Years Ago
Data
9 Years Ago
Agent init twaeks
9 Years Ago
Fixed BehaviourGroup decision maker NRE Added amplify color LUT pack
9 Years Ago
Tweaks
9 Years Ago
Ported StatLinkerSettings to StatLinkerParameters Added top level Group Goals
9 Years Ago
DSE prop drawer
9 Years Ago
BehaviourGroup cleanup, editor tweaks to support goals and fix DSE params issue
9 Years Ago
Data, BCD tweaks
9 Years Ago
Data
9 Years Ago
Improved AssetsOfType Data
9 Years Ago
Added CombatEffectParamaters Reorganised Stat script files as bit, split some nested classes out CraftDesire tweaks Improved Group.CanFindSmartObjects with optional required match count param
9 Years Ago
Removed forgetIfInterrupted too
9 Years Ago
Removed overridingActionChain from SmartObject
9 Years Ago
Data
9 Years Ago
DecisionMaker.IsEnabled handling
9 Years Ago
Dropped StatValueChanged and TimeStatModifier into their own files
9 Years Ago
Small test of Unity's test framework
9 Years Ago
Data
9 Years Ago
Re-organised Conditions script folders into Agent types/generic Added some Goup Agent specific Conditions (member count) Added generic EntityCondition type, Added CanFindSuitableAnimal, CanFindWeapon Added AttackEntity action which updates an Effect template with a new modifier value based on the Attack Power stat, feels like a hack though Added Unit+Combat partial, doesnt do anything yet (besides store some EffectParameters) Wolfs should now kill deer and eat the meat. _should_ :3
9 Years Ago
Starving Effect draing health again
9 Years Ago
Debug tweaks
9 Years Ago
Added Condition failure debug in DecisionScoreEvaluator
9 Years Ago
ActionChain refactoring, removed ActionChainData, updated all Actions Broke things
9 Years Ago
Unity 5.3.1 Fixed DataNode layout issues
9 Years Ago
9 Years Ago
Data work Fixed AbilitySettings.BehaviourPlanType not returning Ability as it should have
9 Years Ago
Added UnitIsCarryingItemCondition Stat+Blockable stores StackBlocker, not StatBlockerParameters Cleaned up CanFindOrCraftToolCondition and IsCarryingRequiredToolCondition Accounted for DecisionPlan.OverrideParameters in GetBonusFactor in DM, and in the ScoreForDecisionMaking acessor
9 Years Ago
Asset save
9 Years Ago
Added UnitCanFindEntityCondition, a multi-functional filter based knowledge lookup Condition which should cover most use cases Added DecisionPlan.OverrideParameters, for overriding parameters! :o Added various Can Find conditions Numerous other tweaks
9 Years Ago
Added EditorGUILayout.HelpBox custom... help box Added "empty" DSE error display in DecisionPlanParametersDrawer Added Empty DSE error box on Goal/GoalPan/BehaviourPlan Settings Data Node inspectors Un-reverted maurizo's DSE change, DSE now returns 0 when "empty" (having neither Coditions nor Considerations) Data updates
9 Years Ago
latest bear anims, walk is better but run is a too goofy still. Mesh is updated but still needs work espically including skinning
9 Years Ago
Reverted DecisionScoreEvaluator change
9 Years Ago
-fixed up freezing effect not triggering -a DSE empty of conditions/considerations now returns 0 -and a merge
9 Years Ago
BehaviourChain.CreateInteractionBehaviour NRE catch, need to look at why target entity can end up nulled, probably related to issues with SmartObject subscription/reservation
9 Years Ago
EffectSettings.OnTriggerStart uses correct agent.AddEffect overload
9 Years Ago
Asset save, effect names etc Added MachineSetingsEditor
9 Years Ago
Effects debug tweaks
9 Years Ago
- Split DataParameters class to its own file, - Added EffectName field to EffectParameters
9 Years Ago
Node collapse hides siblings
9 Years Ago
Made data node collpase button not shit
9 Years Ago
Data vis layout fuckery, collapsable nodes
9 Years Ago
Fixed DSE Condition/Consideration drawers not applying their filter func on asset query
9 Years Ago
Goals data
9 Years Ago
Updated some ConditionType and DecisionLayer properties
9 Years Ago
Goals asset listing tweak