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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Misc cleanup, comments, summaries in DM classes
9 Years Ago
Data
9 Years Ago
Ignore JSON folders
9 Years Ago
NonSerizlied attempts to stop error spam about serialization depth aka fuck you Unity
9 Years Ago
JSON stuff, data
9 Years Ago
Data
9 Years Ago
Agent init twaeks
9 Years Ago
Fixed BehaviourGroup decision maker NRE Added amplify color LUT pack
9 Years Ago
Tweaks
10 Years Ago
Ported StatLinkerSettings to StatLinkerParameters Added top level Group Goals
10 Years Ago
DSE prop drawer
10 Years Ago
BehaviourGroup cleanup, editor tweaks to support goals and fix DSE params issue
10 Years Ago
Data, BCD tweaks
10 Years Ago
Data
10 Years Ago
Improved AssetsOfType Data
10 Years Ago
Added CombatEffectParamaters Reorganised Stat script files as bit, split some nested classes out CraftDesire tweaks Improved Group.CanFindSmartObjects with optional required match count param
10 Years Ago
Removed forgetIfInterrupted too
10 Years Ago
Removed overridingActionChain from SmartObject
10 Years Ago
Data
10 Years Ago
DecisionMaker.IsEnabled handling
10 Years Ago
Dropped StatValueChanged and TimeStatModifier into their own files
10 Years Ago
Small test of Unity's test framework
10 Years Ago
Data
10 Years Ago
Re-organised Conditions script folders into Agent types/generic Added some Goup Agent specific Conditions (member count) Added generic EntityCondition type, Added CanFindSuitableAnimal, CanFindWeapon Added AttackEntity action which updates an Effect template with a new modifier value based on the Attack Power stat, feels like a hack though Added Unit+Combat partial, doesnt do anything yet (besides store some EffectParameters) Wolfs should now kill deer and eat the meat. _should_ :3
10 Years Ago
Starving Effect draing health again
10 Years Ago
Debug tweaks
10 Years Ago
Added Condition failure debug in DecisionScoreEvaluator
10 Years Ago
ActionChain refactoring, removed ActionChainData, updated all Actions Broke things
10 Years Ago
Unity 5.3.1 Fixed DataNode layout issues
10 Years Ago
10 Years Ago
Data work Fixed AbilitySettings.BehaviourPlanType not returning Ability as it should have
10 Years Ago
Added UnitIsCarryingItemCondition Stat+Blockable stores StackBlocker, not StatBlockerParameters Cleaned up CanFindOrCraftToolCondition and IsCarryingRequiredToolCondition Accounted for DecisionPlan.OverrideParameters in GetBonusFactor in DM, and in the ScoreForDecisionMaking acessor
10 Years Ago
Asset save
10 Years Ago
Added UnitCanFindEntityCondition, a multi-functional filter based knowledge lookup Condition which should cover most use cases Added DecisionPlan.OverrideParameters, for overriding parameters! :o Added various Can Find conditions Numerous other tweaks
10 Years Ago
Added EditorGUILayout.HelpBox custom... help box Added "empty" DSE error display in DecisionPlanParametersDrawer Added Empty DSE error box on Goal/GoalPan/BehaviourPlan Settings Data Node inspectors Un-reverted maurizo's DSE change, DSE now returns 0 when "empty" (having neither Coditions nor Considerations) Data updates
10 Years Ago
latest bear anims, walk is better but run is a too goofy still. Mesh is updated but still needs work espically including skinning
10 Years Ago
Reverted DecisionScoreEvaluator change
10 Years Ago
-fixed up freezing effect not triggering -a DSE empty of conditions/considerations now returns 0 -and a merge
10 Years Ago
BehaviourChain.CreateInteractionBehaviour NRE catch, need to look at why target entity can end up nulled, probably related to issues with SmartObject subscription/reservation
10 Years Ago
EffectSettings.OnTriggerStart uses correct agent.AddEffect overload
10 Years Ago
Asset save, effect names etc Added MachineSetingsEditor
10 Years Ago
Effects debug tweaks
10 Years Ago
- Split DataParameters class to its own file, - Added EffectName field to EffectParameters
10 Years Ago
Node collapse hides siblings
10 Years Ago
Made data node collpase button not shit
10 Years Ago
Data vis layout fuckery, collapsable nodes
10 Years Ago
Fixed DSE Condition/Consideration drawers not applying their filter func on asset query
10 Years Ago
Goals data
10 Years Ago
Updated some ConditionType and DecisionLayer properties
10 Years Ago
Goals asset listing tweak