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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
-fixed mmb panning in DataVis
9 Years Ago
Asset save
9 Years Ago
Data vis tweaks
9 Years Ago
Data vis zoom + pan fix
9 Years Ago
Data vis
9 Years Ago
Tweakin'
9 Years Ago
- Unit+Knowledge CraftDesire basics - Added HasCraftDesiresCondition - Top level goals skeleton WIP - Fixed NRE in GoalSettingsEditor - Added InviteToBreedingGroup Ability/DSE etc
9 Years Ago
doh- forgot to press save in unity
9 Years Ago
First pass wolf anims
9 Years Ago
More data vis
9 Years Ago
fix mostly for bear walk
9 Years Ago
-CanFindOrCraftTool now checks whether tool is being carried by unit.
9 Years Ago
-merge with 'tribe_tracking_items' -tribe now ticks -tribe checks for items and their quantities amongst all known items, making a list of currently known eligible ItemSettings and their numbers
9 Years Ago
Skin save
9 Years Ago
Split data vis Node into its own file Added "Open Visualiser" button to Before Inspector/Before Editor Tab toolbars
9 Years Ago
Removed duplicate nodes in debug vis, added panning via MMB
9 Years Ago
More data vis, some Goal data tweaks
9 Years Ago
Just added a couple more comments to make the application of recursion in FindBestGoal slightly easier to grasp and understand.
9 Years Ago
Data vis layout meh
9 Years Ago
More data vis testing
9 Years Ago
Prevent infinite loop in finding best goal recursively.
9 Years Ago
Adds
9 Years Ago
- WIP DataVisualisation test - Goal data tweaks
9 Years Ago
New Bear assets, still very WIP Nothing really new with human but updated export script and this is the latest export with it.
9 Years Ago
latest human anims
9 Years Ago
Fixed potential NRE in BehaviourChain Some SmartObject/Subscription refactoring, fixes some bugs with subscriptiosn getting stuck, but not super clean
9 Years Ago
Latest human anims
9 Years Ago
HumanView+IK LookAt tweaks
9 Years Ago
Fixed campfire sitting crap in TribeStartArea Unit LookAt fixes, humans now get stuck look at the campfire like idiots
9 Years Ago
Skip SmartObjects that are not valid for DM in FindBestInteractionPlanVariant
9 Years Ago
GoalPlan must be ticked before BehaviourChain, since BehaviourChain has the potential to change the state of Goal Plan Variant.
9 Years Ago
Expose playerGoalMomentum in PlayerController
9 Years Ago
BehaviourChain now holds a reference to the GoalPlanVariant that owns it PlayerController Goal creation cleanupo
9 Years Ago
StopMomentum when you End a GoalPlanVariant, not when you Copy.
9 Years Ago
Expose start momentum from Goal Plan Variant, so that we have more options for affecting momentum externally.
9 Years Ago
Momentum now part of DecisionPlan rather than GoalPlanVariant, though it's still from GoalPlanVariant that we traverse the momentum tick all the way up to the top goal.
9 Years Ago
Hacky PlayerController goal creation test Removed Momentum from Behaviour, now only carried by GoalPlanVariant
9 Years Ago
BehaviourChain.End accessibility fix
9 Years Ago
- Removed BehaviourStack, renamed Agent+Behaviour to Agent+Abilities - Removed FindItem Action
9 Years Ago
Current goal will now be checked for whether it's equal to the next goal, or at least force it to end before we replace it with the new goal.
9 Years Ago
BehaviourChain.Copy Fix
9 Years Ago
- Added BehaviourChainElement - Refactored BehaviourChain.Add, Decisions no longer leave DM - Removed Behaviour constructor overload, made target optional
9 Years Ago
Remove null check in BehaviourChain.CreateInteractionBehaviour
9 Years Ago
Replaced amtospheric music 001, changed tags on 018
9 Years Ago
- Fixed some issues with Building interactions being incorrectly disabled - Some EntityComponent refactoring, added IEntityComponentSettings so EntityComponent uses a common type for settings
9 Years Ago
Fixed AddTexture errors (white billboard fix)
9 Years Ago
Asset save
9 Years Ago
- Fixed issue with UpdateViewFromSourcePrefab in BeforeInspector - Added new Goal : Gather Wood For Campfire
9 Years Ago
Refactoring Biome Material Library and Biome Material Object
9 Years Ago
Biome save