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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
- Merge from unit_5.3.x - Regenerated foliage prefabs and biome material libraries
10 Years Ago
Updated water2 to latest
10 Years Ago
Replaced atmospheric music 18
10 Years Ago
- Expose BaseBehaviourPlanSettings.CompleteAtEndOfChain in BehaviourPlanSettingsEditor - BBPS.CompleteAtEndOfChain and BBPS.ForgetIfInterrupted default to true - Updated all Interactions - Better handling of GPV/BehaviourChain completion and reset - Clear BCD in BC.Reset - Added FixedArray.AddRange
10 Years Ago
Added atmospheric music 19
10 Years Ago
- Merge from GoalImprovements - Fixed BehaviourChain DM exemption not working as intened - Lots of kinda hacky overrides in BehaviourChain for adding behaviors without a Decision - Unit debug view for current GPV, BehaviourChain, improved ActionChain display - GoalPlanVariant.IsValid only true if the BehaviourChain count matches settings
10 Years Ago
Removed usage of IComparable<T>, now only using IComparable for make benefit of storing whatever you want in FixedArray
10 Years Ago
Merge from Goal Improvements
10 Years Ago
latest anim data
10 Years Ago
- Pass BehaviourPlanData to new Behaviours on creation in DM, and in SmartObject.TrySubscribe - BCD/BPD tweaks and error avoidance - Fixed issue with AddCompensationFactorToScore turning scores NaN when a DSE has 0 considerations - Resourcce.TryHarvest returns bool, outs list of harvested items - DecisionPlan.ScoreForDecisionMaking returns Parameters property of the same name
10 Years Ago
Fixed Effect trying to apply stat modifers to Agents that do not have the target Stat
10 Years Ago
GUI Skin save
10 Years Ago
More editor UI tinkering
10 Years Ago
- Editor gui skin, styles, stuff - Moved some drawers to their own files
10 Years Ago
ReorderableListDrawer fixes
10 Years Ago
ReorderableListDrawer generics, interface, hell.
10 Years Ago
- Added Emotes to the Unit debug view - Added DecisionLayers filtering to DecisionPlanParametersDrawer - Added DecisionLayerAttribute to pipe in DecisionLayers filtering
10 Years Ago
-removed now-useless Considerations -yamfm
10 Years Ago
Actually fixed GoalSettingsEditor guistyle errors, updated lots of conditions and considerations new getters
10 Years Ago
GoalSettingsEditor GUIStyle error fix
10 Years Ago
Meta
10 Years Ago
- Added DecisionLayers and ConditionTypes enums, abstract getters in ConsiderationSettings, ConditionSettings - Fixes cs 2646
10 Years Ago
- Fixed GoalSettingsEditor not showing child goals - Added some background styling to GoalSettings plan and child listing - BeforeEditorLayout.DrawContentGroup now takes an optional GUIStyle to use for the container - FindBestInteractionPlanVariant passes smart_object as DC target
10 Years Ago
-made a bunch of Conditions to replace boolean Considerations
10 Years Ago
human male and female now have a blendshape on the eyes called "small" that ranges from 0 (big) to 100(small)
10 Years Ago
BehaviourChainPlanSettingsWrapper DM exclusion test ActionChainData stores HarvestedItems list BehaviourChainData convenience accessor in Action HarvestResources stores item yield in ACD and BCD ConsumeItem will check BCD then ACD for targets
10 Years Ago
DecisionPlanParametersDrawer tweaks
10 Years Ago
Fixed BeforeInspector not renaming assets properly
10 Years Ago
Clothing prefabs, eye shader/material dickery
10 Years Ago
human walk (looks weird atm)
10 Years Ago
- Fixed shitty bug in BeforeInspector+ViewManagement when updating a view prefab from source object - SpeciesSettingsEditor correctly assigns an avatar to animators on unit views when possible - Drawers for Wrappers, lots of them
10 Years Ago
now unused
10 Years Ago
checking in, might break, Will fix asap
10 Years Ago
more tools tweaks
10 Years Ago
- Nuked UnitImportWizard, ported all functionality into SpeciesSettingsEditor - Some BeforeInspector+ViewManagement changes
10 Years Ago
- BiomeMaterialLibraries auto refresh via the World debug option - Added base DataParameters type - Added StatBlockerParameters, EffectParmaters.StatBlockers - Added Stat+Blockable partial - EffectParamters duration stuff clean up a bit, added a label in the prop drawer to display the value as hours/minutes - Lots of Triggered Effects data fill
10 Years Ago
Fixed bug where we were updating tick modifier value rather than modifier value.
10 Years Ago
- DecisionMakerSettings and Maslow Weight store public fields, not properties and private fields - DMS.MaslowWeights is initiated with an element for each DPL - DecisionMakerSettingsEditor cleanup
10 Years Ago
-removed Warmth need, as we decided it's easier to just check for necessary warmth in a consideration, cleared various statcollections of it. -added considerations for NeedForWarmth and NeedForCold -yamfm
10 Years Ago
Wearables fixed, I think.
10 Years Ago
asset save
10 Years Ago
- Fixed Item.IsCarryable not returning the right field from PhysicalParameters - Fixed GPV BehaviourChain not resetting properly - Unit+Wearables tweaks - Some item view APO data
10 Years Ago
Meerrrrge in
10 Years Ago
Missed abit
10 Years Ago
Asset/prefab/data tweaks
10 Years Ago
DefaultModelImporter makes sure we always search project wide for materials using the model's material name
10 Years Ago
UnitImportWizaaaaaaaaaaaaaaaaaaard
10 Years Ago
-log an error if more than 1 Assign/Difference ResultOperator is set up in a StatLinkerBasic.
10 Years Ago
Fixed Effect stackability idiocy
10 Years Ago
- Added EffectParamters, which is stored by EffectSettings and also stored by other data types, e.g. Consumable and Wearable ItemParameters - EffectSettings are intended to be used ONLY in conjunction with Triggers - Wearables now apply their Effect when Worn by a Unit - Re-arranged the order of Operations in StatLinkerBasic - Added ModifierOperators enum, used by StatLinkerOperation result modfication, should make for more readable data - Nuked a shitload of Effects, mostly replaced with EffectParmaters where applicable - EffectParameters.Id is broken, so effects stack infinitely, fix WIP