17,530 Commits over 1,614 Days - 0.45cph!
Fixed all missing view prefabs
Potential NRE catch in Entity+Physics
Added weighted list of consumable settings to Species.Ecology params
Added various Weighted types
Reorganisted BeforeEditor tabs
Goals boilerplate
replaced atmospheric music 16
Fixed music 18 underscores
Added Need For Food consideration to Harvest Food DSE
Added atmospheric music 18
StatLinkerBasic creates instances of StatLinkerOperation from StatLinkerOperationParameters stored in settings
HumanEditor for some stat debug
Unit+Movement sets CurrentSpeed.BaseValue, listens to changes for Attribute.MaxSpeed and updates NavMeshAgent.speed
Removed IStatRanged in favour of RangedStat class
Fixed vitals not getting a MaxValue from StatSettingsWrapper
More Stats refactoring. Added IStatRanged, implemented by Vital and Need. Cleaned up StatLinkerOperations a bit, debug and editor improvements and some consideration tweaks.
-removed tiny bit of LINQ
StatLinker.Sleep fixes
Need For Sleep Consideration tweaks
https://www.youtube.com/watch?v=hTFu1ns-fJ4
Yo dawg, heard you liked operators so I put perators in your operators so you can operate whilst you operate!
Stat collections updated for all species (with human values, so expect stupid movement speeds)
Merge from stats_organisation
-temp fix for people not holding on to their items.
Ported water fog fix from Rust
Removed Energy>Speed Linker
Added StatSettingsWrapper, stored in StatCollectionSettings
Added Stat Collections for all Species
StatCollectionsEditor improvements
Stat.CurrentValue replaces Stat.Value
All Stats have a MinValue of 0
Unit movement speed is now linked to the Speed stat, expect wild stupidity until values are balanced
Renamed Hunger to Nutrition
Don't init steamworks in editor
UnitCanFindRequiredToolConsideration checks if the Item is held
-customizable camera start angle/distance
Deleted impala again
Species IMA tweaks
Removing the idle ability stuff from Agent+DecisionMaker, UnitDecisionMaker now handles the distinction between targetted and "Idle" Abilities
Numerous data tweaks
Removed GoToRandomUnit Action
Added Flee To Safety Ability and DSE
Removed Unit+Combat partial
Consolidated unit events into a single file
Fixed ghosting in high-precision ssao mode
Fixed banding and exposed range in low-precision ssao mode
DSE debugging doesn't print the stack
Deer no longer attack humans
Deleted Impala
Potential NRE fix in GoToEntity
fixed zooming not working due to previous merge
Made raycasted orbit target optional, configed in Orbit options on PlayerCamera
Somewhat messy merge with 2399
GoToSmartObject fixes
TOD and Camera tweaks
-cleanud input partial a touch
-camera curve was still unset, set it.