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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Biome tweaks, camera tweaks
9 Years Ago
Removed randomisation of attributes on init Scion tweaks, PlayerCamera sets it's target transform as Scion's DOF target
9 Years Ago
Removed SSAA
9 Years Ago
Placed AM before Scion; disabled AC's tonemapping and exposure (both controlled by Scion)
9 Years Ago
Fixed SESSAO
9 Years Ago
Undoing unnecessary wip stuff
9 Years Ago
dem tweaks
9 Years Ago
Updated ColorfulFX, Candellight, Shaderforge, Scion PP
9 Years Ago
Reverted tick linker changes from previous changeset Update Amplify
9 Years Ago
- Stat linkers are updated every tick (ptrefall pls confirm intent) - StatLinkerBasic has two operator settings (ratio and difference) - Added World.OnWeatherChanged event - FuelToEffect MachineProcess will stop the when the weather changes to something wet (rather bespoke handling for fires that feels hacky as shit) - Fixed Starving Effect not triggering
9 Years Ago
Fix derp
9 Years Ago
WeatherSettings now stores a list of EffectSettings, which are applied globally when weather changes.
9 Years Ago
NeedSettings StatClass property returns correct type
9 Years Ago
9 Years Ago
- Agent.AttributesAndSkills renamed to Agent.Stats - Remade StatCollections for all Agents
9 Years Ago
- Needs are now Stats - Rewrote methods in Agent+Stats. Added generic methods for GetStat and HasStat, with type specific overloads for convenience - Removed Need Triggers - Removed Need related Conditions/Considerations and Actions - Removed NeedManager - Removed redundant AttributeManager - Removed un-used AttributeStat/AttributeStatSettings (leftovers from testing ptrefall?) - Misc GC opt. in various scripts (foreach removals mostly)
9 Years Ago
DSE tweaks
9 Years Ago
Tweaks
9 Years Ago
Fixed bad scoring in Machine process ValueOfInput
9 Years Ago
UI cleanup, considerations for machine (fire) item input and tribe "requirements" are no longer boolean but instead return a value (see Machine.ValueOfInput)
9 Years Ago
CraftableParameters now cache its IdCountPair list.
9 Years Ago
Fixing pine tree view prefab ipositon data
9 Years Ago
Fixed pregnancy considerations Removed old particle fx prefabs Fixed a load of UI widgets being raycast targets when they shouldnt be
9 Years Ago
Spawn tweaks, GoToSmartObject revert fix, Sky/Player/Ocean tweaks, Smoke material shader changed, blah blah blah
9 Years Ago
More optimalizations by way of caching (FindItem and UnitCanFindCraftingItems)
9 Years Ago
FindItem RunImplementation tweak
9 Years Ago
-removed useless vec2 allocations -caching IQ objects in Zone+InfluenceMaps
9 Years Ago
Optimized ItemManager's FindBest* functions a bit by way of caching.
9 Years Ago
Set some DSEs to debug
9 Years Ago
Breeding group tweak to avoid stupid shelter seeking behaviour
9 Years Ago
FindItem fixes, removed IM considerations from most DSEs
9 Years Ago
Added atmospheric rain music
9 Years Ago
FindItem improvements
9 Years Ago
GC opt in UnitCanFindCraftingItems/FindItem
9 Years Ago
Merged latest water changes to main
9 Years Ago
More GC hunting
9 Years Ago
Fixed a bunch of bugs with SmartObject subscriptions (now SmartSubscription)
9 Years Ago
Fixed index range errors in Stat+Tickable
9 Years Ago
-GC optimization for IM, and a bunch of Profiler samples. -YAMfM
9 Years Ago
Stat modifable/tickable uses dict instead of grouping. This kills the GC.
9 Years Ago
Stat.UpdateModifiers() profiler sample
9 Years Ago
Added ActivityData, refactoring Activity a little NotificationsWidget subscribes to acitivty itself rather than being managed by GameUI More Activity refactoring
9 Years Ago
Fixed GameManager loading another zone when playing from a zone scene in editor
9 Years Ago
Scene save
9 Years Ago
LoadGameFromSubscene fix MusicManager improvements WeightedObject refactor, added IWeightedObject<T> Added WeightedAudio Added AudioMixerEx
9 Years Ago
BeforeEditor buttons visible without an active tab
9 Years Ago
Added button to BeforeEditor to dirty and save all assets, use this when you get null refs in data assets
9 Years Ago
Fixes
9 Years Ago
GameOptions, UIManager, UnitManager singleton cleanup
9 Years Ago
Manager singleton instance stuff moved to base class