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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
-camera spawns nicely even with no tribe created.
9 Years Ago
- Added BiomeManager, handles creation of runtime BiomeMaterialLibraries - Removed goal completion debug spam
9 Years Ago
Dont init steam in editor
9 Years Ago
Goals tinkering, people should kill and eat animals now, though hacky hacks are hacky
9 Years Ago
DM tweaks
9 Years Ago
Asset save
9 Years Ago
Unit+Attachments sets animator bools correctly
9 Years Ago
BehaviourChain correctly invokes OnComplete when broken by a failure
9 Years Ago
Subtractive merge 2531, 2532
9 Years Ago
Disable PlayWay water so it doesnt fuck with steam build etc
9 Years Ago
Added PlayWay Water
9 Years Ago
Test
9 Years Ago
- Goal BP wrapper tweaks (allow abilities to filter entity types in DM) - Player can RMB to command units to interact with objects again (probably will cause errors until Goals are properly integrated here)
9 Years Ago
Fix for SpeciesSettings.GetViewPrefab being stupid
9 Years Ago
Only hide cursor in standalone
9 Years Ago
ViewManagement refactor for preset views (species) Attachment editor WIP
9 Years Ago
Shaderforge
9 Years Ago
- Added GoalVariantPlanBehaviourPlanWrapper (yes, really), allows some GoalVariant specific settings for Interactions in the list of Behaviours - Interactions stored in GoalVariantPlans can specify a SmartObjectSettings which DM uses to filter matches - Added SmartObject.HasInteractionPlan convenience method
9 Years Ago
Fixed missing resource item interaction refs and added NRE catch to avoid errors
9 Years Ago
Fixed Consume Value consideration not working as intended
9 Years Ago
More Goal editor stuff
9 Years Ago
- Resources no longer copy interaction settings per item, instead simply create an InteractionPlan per item, changing the name and populating BehaviourPlanData with a reference to their ResourceItemSettings - Lots of BeforeEditor and BeforeInspector tweaks and changes, should make things a bit more readable. All inspectors (nested and otherwise) have a rename field always visible now - Zone+Biome editor Update() allows season changes tirggered by TOD cycle changes outside of playmode - Added ConsumeItemConsideration which scores the value of consumption against the agent's Food Need and their species dietry preferences
9 Years Ago
Merge from Goals
9 Years Ago
Vertex normal toggle on TerrainBlendExtension
9 Years Ago
-units get ever so slightly warmer when moving around
9 Years Ago
-same as before, but now for reals.
9 Years Ago
-fixed starting time of the year not being randomized as implied in World's Initialize
9 Years Ago
-renamed variable to be clearer
9 Years Ago
-yesterday's features... today!
9 Years Ago
-undone the last commit
9 Years Ago
Added sad event music for very sad times
9 Years Ago
-seasons are now assets (seasonsettings) -zones have biomes, which have min-max temperatures, and seasons -seasons define day/night temperature, in respect to season's min/max with an animation curve -units' Temperature BaseValue constantly lerps towards ambient temperature
9 Years Ago
-fixed IM NRE error, was caused by missing InfMap being queried straight after creation (ie. before threaded process made one)
9 Years Ago
- Added useDynamicShadowDistance toggle to PlayerCameraEffects CC: petur - Fixed issues with Goals breaking DM
9 Years Ago
More debug tweaks
9 Years Ago
Goal support in debug window decision listing
9 Years Ago
Only setup Goal decisions in UnitDecisionMaker
9 Years Ago
First pass at Goals DM integration
9 Years Ago
- Goal data assets - Biome spawn related fixes - EvaluationContext supports SelfGroup and TargetGroup - WeightedRandom tweaks
9 Years Ago
Removed debug logging of group stat values
9 Years Ago
- NestedEditorDrawer improvement - Added GroupNeed, GroupAttribute Stat types - Group+Stats updates BaseValue of it's GroupNeeds (GroupNeed.Food represents average value of all member's Food Needs)
9 Years Ago
PlayerController tweak
9 Years Ago
Fixed a bunch of issues with ExecuteBreedinGroup Refactoring PlayerController a bit, reducing LINQ usage
9 Years Ago
ItemSettings doesnt need to implement IComparable (DataAsset base does it)
9 Years Ago
InfluenceQuery tweaks to avoid using ToList and foreach (todo : should use FixedArray?)
9 Years Ago
EntiySettings doesnt need to implement IComparable
9 Years Ago
Fixed VicinityEffects being zeroed when they shouldnt be
9 Years Ago
Fixed spawning cast error
9 Years Ago
Condition refactoring, now works the same as Consideration except only boolean WIP conversion of all boolean Considerations to Conditons ConsiderationContext, ConsiderationSelfTypes, ConsiderationTargetTypes renamed to EvaluationContext and so on Moved GetAgent and GetUnit from Consideration to DecisionContext, takes EvaluationContext
9 Years Ago
More Goals boilerplate ConditionSettings.Evaluate overloaded to take a DecisionContext DSE now evaluates a list of Conditions before scoring all Considerations