17,530 Commits over 1,614 Days - 0.45cph!
Fixed NRE in GroupSpawner
Fixed issue with species prefabs not being created properly
Species unit prefab now sets up all required components properly
Changed prefab naming convention ("." replaces "_")
Sepcies Unit prefab and view creation improvements
Improved View handling in Species editor
Fixed a couple of UI issues
Removed startup UI because startup UIs are silly. Game starts a new game on first startup, loads existing save if available.
Check out my abs (olute values)
Added some front-end calculation display for Attributes in the Before Editor
read/write INI files in persistentDataPath
Re-worked graphics options to work better and without bloated UI widgets.
Reading graphics options from ini files... not sure how this works with builds yet
Adding the new tonemapper and updated Candlelight plugin
Ignore cleanup. /Assets/Scripts/Local now ignored. Please use for your filthy crap that no one wants.
Fixed NRE in ZoneSeasons when firing OnSeasonChange
Added some event music files, converted all music to ogg
Reworking ingame debug UI overlay (accessible via F12)
Added buttons to quickly change the current Season (also sets TOD Cycle month to the first month listed in the season)
Started expanding AudioManager. Now loads music clips and stores a dictionary of music organised by season. Music randomisation coroutine no longer uses WaitForSeconds, so doesn't bug out when timescale is changed.
Nuked a load of old prefabs
Fixing GameManger ExitToMenu issues
Added Reset methods for some Managers and PlayerComponents
WorldZones destroys Zones on Reset
Added rain weathersettings
Fix for BeforeEditorTab DrawStandardInspector NRE
WeatherSettings tweaks
Better asset editor toolbar buttons (rename/copy/delete/select)
Removing redudant code in BeforeEditorResources
Second pass at better prefab and view handling for buildings/resources etc
Fixed some annoying layout issues
Some more work on generic view/skin handling in BeforeEditor
BuildingSettings fixed to show config window
Little BuildingView and Resource cleanup
First pass at generic asset prefab and view prefab management in BeforeEditorTab (currently working for Buildings)
Fixed NRE in ZoneSeasons.SetupRockPrefabs()
NeedWeightThreshold Trigger operator switch updated
Trigger evaluation returns bool and spits out a weight, instead of returning weight (this fixes triggers)
People die now. YAY
Fixed NRE in agent need eval
Better string formatting in debug UI
Added new curves library
Fixed curves on all attributes
Triggers can now use different measurement operators in evaluation
Added new human death anim
Added new Triggers for health and temperature
Added SetDestination Acion type
Editor updates
SmartObject uses OnTriggerX instead of OnCollision
Refactored Action method names to match style
Added a few attributes, needs and triggers
Added SetAnimatorTrigger Action
Merge from zone resources
Some Editor tweaks
Deleted activity tester scripts
Added custom inspector for Zone, with an enum popup for Biome (ensures that we always have one selected, as a bonus)
Fixed camera issue left over from merge
Fixed human anim controller issues
More camera cleanup and tweaks
Fixed some Time.time usage (should be unscaled)
Nuking unused camera variants
Camera now uses "Vector Stick" implementation
Cleaned up camera code overall, added better default settings in code
Added UnitPathfinding component, right clicking with a unit selected just fires a basic SetDestation for funzies
Removed unused Third Party (SSAO Pro, Boomlagoon JSON)
Updated TOD
Added some FreeCamera code to PlayerCameraControls, but there's a bug preventing the movement from working.. haven't spotted why