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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
Some editor tweaks + actions
10 Years Ago
Added AttributeType enum for use on front end organisation of Attribute settings and enum construction in Agent editor
10 Years Ago
Fixed Agent AssetEnum issues in the species editor tab
10 Years Ago
Merge from zoneresources
10 Years Ago
Fix for Agent+Need delegate NRE. Fix for UIEditorWindow NRE
10 Years Ago
Fix for Resource prefab creation in BeforeEditor
10 Years Ago
Fixed NameGenerator and moved the names files to Resources/Config Tribe assigns names properly
10 Years Ago
Fixed couple minor issues with Attributes Unit debug sidebar UI now shows selected unit's attributes/needs/effects TOD tweaks
10 Years Ago
(Untested/uncompiled) - Attribute moved to a float-based value scheme.
10 Years Ago
Debug UI fixes AgentManager Ticks using TOD_Time.OnMinute
10 Years Ago
10 Years Ago
RockPrefab and Biome RockColor stuff
10 Years Ago
Moved everything in /Scripts/Gameplay to /Scripts
10 Years Ago
More Biome and Flora Group editor stuff. Added SESSAO
10 Years Ago
Reverted QuickBrush files
10 Years Ago
Fixing accidental third party changes
10 Years Ago
Some flora group and biome editor tweaks
10 Years Ago
Editor improvements... cleaning up CreateAsset a bit and offloading stuff into the base class Added FloraGroupSettings asset handling + tab Resource SmartObject selection enum
10 Years Ago
Updated/re-imported Amplify and TOD
10 Years Ago
Player settings and biome fix
10 Years Ago
Resource editor tweaks but its not being happy yet :(
10 Years Ago
merge from zone resources
10 Years Ago
Fixed editor crap
10 Years Ago
Changed ResourceStates to Full/Empty/Destroyed
10 Years Ago
Fixed Harvest() call in HarvestResourceOneOff action
10 Years Ago
Tiny tweaks
10 Years Ago
Nuked ResourcePine.cs Added base Harvest logic to Resource Added some Growth related data to ResoureSettings Added Growth method to Resource, using ResourceSettings data and TOD_Time Actions
10 Years Ago
Fixed some class / filename inconsistencies Fixed some assets missing scripts Disabled Weather Nuked some old assets that survived the merge
10 Years Ago
Player refactoring
10 Years Ago
Moved UnityVS to Assets/ root because apparently it's being a dick now
10 Years Ago
BeforeEditor fixes and resharper settings update
10 Years Ago
Reverted some accidental ThirdParty script changes
10 Years Ago
Also ignoring Assets/Editor and Assets/Standard Assets
10 Years Ago
Updated resharper settings to ignore third party
10 Years Ago
Manger.update renamed to Tick PlayerComponent update renamed Tick
10 Years Ago
Code consistency 1
10 Years Ago
Code consistency
10 Years Ago
Resharper settings file
10 Years Ago
Merge from ZoneResources
10 Years Ago
layer fixes
10 Years Ago
Exposing Agent Needs and Attribute lists Tweaking Unit Selection a bit Updated UnitDebug scripts
10 Years Ago
Updarted GSD
10 Years Ago
Added AgentType enum and field to AgentSettings Agents editor now uses AgentType for categorisation SpeciesSettings hold groupAgentSettings, used by GroupSpawner when creating species-based groups Added Tribe Agent Removed IGroup
10 Years Ago
UnitInfo cleanup, (moved out of Unit class, etc) Tribe maintains list of available names for Human Members GroupSpawner now inits Unit and Agent
10 Years Ago
Renamed AIManager to AgentManager Added SmartObjectManager to Globals object Removed SmartObjects references in AgentManager GameManager tweaks
10 Years Ago
- Implemented GroupSpawner system - uses old Group spawning code. Spawners get created by ZoneEcology from the Biome.SpeciesList - Added some placeholder unit/view prefabs for Human
10 Years Ago
Disabled Unit selection routines in Player
10 Years Ago
More cleanup
10 Years Ago
Removed SOv3 namespace Removed all SOv2 code Got everything compiling
10 Years Ago
Fixed Resources path