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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
Added button to fire RefreshAssets to DrawAssetListing in BeforeEditorTab
10 Years Ago
AssetGroup creation from Enum values in Building/Species and Resource editor tabs
10 Years Ago
Re-assigned Pine resource views
10 Years Ago
Resources and Editor cleanup
10 Years Ago
Some merge cleanup and asset listing tweaks
10 Years Ago
Merge from ZoneResources
10 Years Ago
Merge from SO V3 Units
10 Years Ago
Updated BeforeEditorBuildingTab asset editing and view creation.
10 Years Ago
Nuking most Unit assets
10 Years Ago
NRE fix in BeforeEditorTab
10 Years Ago
UI Cleanup
10 Years Ago
Nuking old biomes, fixing biome assignment in game scenes. Removed island0003-quick.scene
10 Years Ago
Fixed Canvas sorting issue introduced with 5.1.0f1 (not sure if working as intended, child transforms (containers) of the main canvas required their own canvas component with sorting set to override to work with the overlay camera mode
10 Years Ago
Sceeeeeeeeeeene
10 Years Ago
Unity 5.1.0f1
10 Years Ago
Added World header and buttons to editor
10 Years Ago
Added Biome and Weather tabs to the editor
10 Years Ago
Renamed WeatheType > WeatherSettings
10 Years Ago
Removed "use native pathfinding" option from Agent
10 Years Ago
Removed AStar Pathfinding
10 Years Ago
Renamed UnitAsset > UnitSettings
10 Years Ago
Fix for UIEditorWindow not finding the top level UIScreen gameobjects on init
10 Years Ago
Merge from Smart Objects v3/Editor
10 Years Ago
- Fixed issue with GameOptions.Graphics not working - Some ActivityManager cleanup - More NotificationsWidget tweaks (destroy on timeout)
10 Years Ago
Notification size fix
10 Years Ago
More notification stuff
10 Years Ago
Groundwork for UI notifications
10 Years Ago
-UIManager listens for units, to test stuffs.
10 Years Ago
- Added new HumanMale asset, removed all old art and animation data. Setup new humanoid avatar and controller - Fixed some UnitView bugs, and added a Setup method to assign various mesh/skin fields (will move to editor/prefab)
10 Years Ago
UnitView and Startup scene fixes
10 Years Ago
-added getter for Type in IActivity cause it's convenient to expect all IActivities will have a Type. -adapted Activity.cs to provide such gettersetter. -made ActivityManager into an event manager of sorts, so you can now subscribe different kinds of activity and be informed whenever one of them gets added to the ActivityManager
10 Years Ago
Fixed SaveHook path error
10 Years Ago
- Renamed Biome to BiomeAsset - Folded GraphicsOptions into GameOptions.Graphics (class is too big, will split to partial) - Removed PlayerQualityControls and moved the dynamic shadow distance method to PlayerCameraEffects - Updated GSD and GDS - Renamed UnitViewHuman to HumanView and moved some files around in the Gameplay/Units folders - Expanded UnitViewEditor and derived HumanViewEditor
10 Years Ago
-slight OCD fix on camelCasing
10 Years Ago
- More building shader tweaks - Cliff prefab cleanup (moved most components to the root) - Some NRE fixes in TerrainWeatherObject and TerrainBlendObject - Moving Editor scripts to /Editor folders in their respective/related script folders
10 Years Ago
Merge from ZoneResources
10 Years Ago
Rexported all building assets because Unity is a prick (╯°□°)╯︵ ┻━┻
10 Years Ago
Moving building assets around
10 Years Ago
- Cleaning up Content/Buildings assets, re-exported everything to use new material setup. - Added Before/Building shader - Nuked some un-used/old utility scripts
10 Years Ago
- Deleted some old un-used ThirdParty stuff - Added Custom Handles third party plugin, fixed an error in it's code related to API changes in the 5.1 beta
10 Years Ago
- Fleshing out the Building stuff, adding BuildingView and view handling to Building. - Fixed some issues with prefab creation through the BeforeEditor Buldings tab. - Added support for multiple BuildingView prefabs for each Building. - BuildingView skin handling stuff - Refactored PlayerBuildingControls to work with the new Building asset setup. Currently loads all BuildingAsset files on load
10 Years Ago
Got Building prefab creation through BeforeEditor working properly
10 Years Ago
Replaced FXAA with SMAA in GraphicsOptions
10 Years Ago
Added Third Party SMAA (https://github.com/Chman/SMAA-Unity)
10 Years Ago
Building Editor tweaks
10 Years Ago
Groundwork for Buildings as ScriptableObject assets, added to BeforeEditorWindow with listing and creation form.
10 Years Ago
Disabled orbit key jumpto test
10 Years Ago
- Reverted to prevsion revision of PlayerCameraControls - Fixed Unit_Human prefab not having a Human component
10 Years Ago
Meta
10 Years Ago
Moving all Unit settings, prefab and view assets into Resources/Units