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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
- Dynamic shadow distance in PlayerQualityControls only works in-game now - Fixed Player being destroyed when exiting the game to menu - Fixed Pause modal not working properly - Fixed EditorOnly not being destroyed when loading the game from the menu - Re-generated Groups data
10 Years Ago
Merged from Persistence branch.
10 Years Ago
Fixed terrain normal and navmewsh bake for unit_so_test scene
10 Years Ago
ZoneSeasons now uses TOD_Time events to trigger season changes
10 Years Ago
GameManager destroys existing scene EditorOnly stuff when loading from a game scene
10 Years Ago
Fixed another issue with LoadGameFromSubscene...
10 Years Ago
Restoring unit_so_test terrain asset file that got corruped somehow
10 Years Ago
Unit selection fix (anim controller "None" state being triggered properly when not unit selected or hovered)
10 Years Ago
Quick fix for selection projectors always showing.
10 Years Ago
- Downgraded back to 5.0.0f4 - Bound keys 1,2 and 3 to preset game speed controls (1x, 5x, 12x timescales) - Player.Instance no longer self instantiates in the getter... (to solve isssues with Player being loaded in startup_scene) - Added some timecontrol UI assets
10 Years Ago
Added ability to remove specular from terrain and terrain-blend shaders; zero spec = no spec Added deferred shader override to Graphics Settings
10 Years Ago
- Fix for ZoneSeasons in-editor Update, season changes work properly now without occasional NREs - ZoneEcology spawning disabled while methods are re-worked
10 Years Ago
NavAgentMoveRandom picks positions actually relative to the parent transform
10 Years Ago
Some file cleanup
10 Years Ago
Fixed terrain/terrain-blend shader errors Fixed NFAA shader warning Disabled snow accumulation vertex offset; to get projectors working again Removed StandardTerrain-BaseMap
10 Years Ago
Commented out ZoneSeasons editor only Update stuff
10 Years Ago
WIP Unit selection projector stuff
10 Years Ago
- Interior/Exterior transition first working prototype. - Added some terrain to test map, updated navmesh - Unit selection is broken (???) - UnitView doesn't get properly scaled on instantiation?
10 Years Ago
Hmf
10 Years Ago
- Working on Exterior/Interior camera transitions - Some UI Cleanup - Player pre-loaded in game_boostrap scene, now only one AudioListener ever (on Player) - Added Open Sans font, removed old font prefabs from pre 5.x - Couple of fixes to ZoneSeason editor only stuff
10 Years Ago
Cave test assets
10 Years Ago
Biome Season now work probably in Editor (no transition, just using set_season() as TOD_Sky.Cylce.Month changes)
10 Years Ago
Moving Effects into a seperate tab in BeforeEditorWindow
10 Years Ago
- Updated to 5.1.0b1 - Fixed some API issues in ProCore plugin - Remove some problematic Cecil PDB/MDB files (seems ok?) - Improved override/inhertince display for UnitAsset species groups in the Before Editor window - Clean up and various layout improvements for the Before Editor window - Added remaining data to the Unit Editor (Ecology/Attributes/Colors)
10 Years Ago
Missed some files
10 Years Ago
- Added SSAO Pro - More tweaks and cleanup for unit editor window
10 Years Ago
Tinker tinker
10 Years Ago
Unified Attribute and Unite editor windows into a single tabbed window. Started on improved Unit listing and editor display
10 Years Ago
AttributeEditorWindow improvements
10 Years Ago
Fixed UnitAassetEditor loading issue
10 Years Ago
Fixed attribute creation in Agent
10 Years Ago
- AttributeSettingsModifiers now AttributeModifier. - AttributeModifier passed into Attribute constrcutor
10 Years Ago
Fixed UnitAssetEditor not saving AttributeSettingsModifiers
10 Years Ago
- Renamed Modifers to Effects - Attribute/Need/Effect no longer monobehaviours, no trasnforms created under Unit prefabs - AttributeSettings management moving to UnitAsset inspector (WIP) - Lots of tweaks and cleanup accross relevant files
10 Years Ago
Initial work on UnitAssetEditor custom inspector stuff
10 Years Ago
Consistency cleanup for asset listing in editor windows
10 Years Ago
- Adding some more convenience and fuctionality to AttributeEditorWindow (inspector selection, add new, delete etc) - Added skeleton wizards for Needs and Modifiers - Added UnitEditorWindow with basic asset listing and inspector selection
10 Years Ago
Moving some editor scripts into more sensible places
10 Years Ago
Updating ignore for root folder csproj
10 Years Ago
Added AgentAttributeWizard for creating new attributes
10 Years Ago
- Updated TOD - Removed Andre's Water - Ported in old Water shaders from the trailer build
10 Years Ago
Building prefab layer setting
10 Years Ago
- PlayerCamera Grab movement gets disabled when Building placement is active - SmartObject now sets its Layer on init to be safe
10 Years Ago
Missed somed
10 Years Ago
Merging some tweaks to the wall placement code I wrote while away
10 Years Ago
Removing some debug from PlayerBuildingControls and cleaning up the placement stuff a bit
10 Years Ago
Cleaning up wall placement code a bit, pieces in each wall section are now distributed properly using spacing value from Building prefabs
10 Years Ago
- Cleaning up some of the World/Zone readying coroutines that were causing some hangs when loading from an existing subscene directly - Tinkering with wall placement in PlayerBuildingControls
10 Years Ago
GI Bake setting should fix build crap
10 Years Ago
- Some building placement work towards wall stuff