17,530 Commits over 1,614 Days - 0.45cph!
- UI Screen tweaks
- Trees now on their own Layer (helps with camera raycasts)
- Nuked Amplify LUTs (to re-done)
- Renamed PlayerCameraControls to PlayerCamera and refactored input a bit, improved edge scrolling timeout used after grab move and mouse orbit
- Improving UIManager/UIScreen transitions via an animated transition overlay (GUI/Overlay in startup_scene.unity)
- Added base UIWidget class, made RadialMenuWidget derive from it
- Subscreen and Widget exection forwarded through UIScreen
EventManager is now ActivityManager with some additional groundwork laid for Activity types
- Added check for Debug.IsDebugBuild to MonoBehaviourExt Logging methods
- A little Group cleanup
Scene/biome tweaks which should fix loading hang on standalone/steam build
- Fixed some Unit prefab issues causing NavAgent errors
- Added a check for Player.CameraControls.IsFollowing to Player.UnitControls mouse interaction stuff
- Added PlayerCameraEffects to control post FX associated with various camera functionality (e.g. following a Unit)
Minor path edit to my savefile path.
- Camera fixes and settings tweaks
- Added "Follow Selected Unit" button (bound to F)
- Added back in Behave's r622 CoreOnly dll of protobuf-net.
- Disabled the r622 Full/unity dll of protobuf-net.
- Rewrote the ProtoLoader to get disabled when using the CoreOnly dll of protobuf-net.
- Game now works again.
- Updated Behave to 2.5
- Upgraded Protobuf-net to full unity 622 (with Behave support)
- Misc Log touchups throughout codebase
- Implemented GameSaveData external project that generates a protobuf dll for Plugins/Before/
- Implemented GameDataSerializer, for AOT support, the generated dll also copied into Plugins/Before/
- Wrote a save/load test when GameManager awakes.
- Renamed SceneHolder to Scene
- Added Events manager skeleton
- Nuked several redundant utility classes
- Re-wrote PlayerCameraControls
Made a pass on replacing Debug.Log with Log and Error in our Manager classes.
Moved GameManager int to Start, some AudioManager tweaks
- Added support for Object context to our Debug.Log layer
- Added convenient Error function, that automatically adds LogLevel.Error.
- Some small restructuring of startup_scene
- More robustness to MonoBehaviourExt
- More robustness to Manager
- Misc updates to classes inheriting Manager
- Small touchups to Audio Manager.
- Added MonoBehaviourExt for better logging and error handling
- Added ErrorMessageBox, laying the groundwork for displaying error messages through convenient methods.
- Touched up on Manager, GameManager and Player classes a bit.
Player now instantiates itself from Prefab, so that we don't have to pray that GameManager always does so first.
Since Extensions is only used internally, I set it to protected.
- Fixed some building prefab issues
- Improved FreeCamera and PlayerCameraControls.CameraMode switching
- AudoManager groundwork for randomised music.
- Cleaning up AudioMixers, adding groups and snapshots for transitions using GameManager.GameState
- Added some in-game music files
- Cleanup of PlayerTimeControls for TimeScale minipulation
- World init "callbacks" added to GameManager coroutines.
- Player tribe spawning added, temporary hacky Player positioning in Player.initialize();
- TOD updated.
- Made comment headers in all scripts consistent
- A little scene work
- Tweaking TOD.
- Main Menu UI updates
- GUI asset cleanup
Beta 19. Updated TOD. Updated Water.
Merged from core refactor
AI work related to Attributes, States, Needs, Modifiers and Smart Objects.
Beta 18.
Some asset cleanup
TOD settings cleanup
TOD updated
Added Biome assignment to scene wizard
Fixed up the HumanUnitView's RandomiseOptions to ensure we never pick an index out of bounds, and that ensures all options are disabled before we enable random options.
- Added SceneCreationWizard (via Tools > Create Island Wizard). Streamlines the creation of new game scenes and management of the game scenes list.
- Hacked up RuntimeScenesInBuild to load scene list from txt file.
- SaveSceneHook now updates scene list txt file
- Removed some missing components on unit/group prefabs
- Removed some unused TP assets and scripts
Updated TOD and Water
Updated template_scene
Updated TOD. Removed various old utility scripts and third party assets.
Nuked all game island scenes. Moved scenes into new folder setup.
Actually the last scene commit.
Last load of scene stuff before the purge
Shader-level workaround for 'crazy polygons' caused by serialized meshes (vpaint)