17,530 Commits over 1,614 Days - 0.45cph!
Added a NavMesh.SamplePosition to the GroupController spawn routines. Units now correctly spawn on valid navmesh positions. Removed GroundController.
Trying to solve this navmesh issue, but this is starting to smell like a unity bug?
Commiting arctic scene just to be sure it has no lightmapping data
Hopefully this fixes the compile errors...
Updated AmplifyMOtion and Color. SO test level with new navmesh (no fix)
Fixed Wolf collider size and tweaked WolfController transitions.
Ok, so this fixes the cycling of building selection.
Prevent building selection from going out of scope + some merges.
Added TimeController. Cleaned up scenes (rocks now distributed on Start, file sizes reduced by ~99%)
Updating to latest UI dlls, but something strange is going on in our UI scene... (this was before I updated to latest UI dll too).
Added BuilderController.cs to the Player Prefab.
Set up UnitAsset, GenderUnitAsset, AgeUnitAsset, GroupAsset and GroupController for all current species.
Updated Human and Bear animation controllers with better movement transition values. UnitAnimation component now working. Added some Gizmo icons for Group spawners.
Updated TOD. Fresh TOD settings and new LUTs. Some misc asset cleanup.
Some cleanup of depracated code related to units and groups (controllers, views and prefabs)
Spawns now work with the new UnitAsset and GroupAsset settings system.
This should make jenkins happy.
Start of new GroupAsset and GroupController
Icons for the different types of .asset we have should make it easier to work with.
New Unit Asset Settings system implemented. New group settings not yet implemented, and controllers for spawning not yet using these, but good to get it in. Also including the code for the previous failed attempt.
Added new terrain shader with hard-mix/blend, UVMIX, optional flat faces; working fog; cross-platform friendly
Created test material_arctic and assigned to island_arctic1 terrain
Backup commit, scene stuff.
Backuping some files before I ruin them.
Tweaked FreeCamera script a bit (not used in gameplay just useful for scene work).
Added Crevasse model
Prefab updates just to be sure
Updated TOD and WaterUpdate with Andre's magic.
We don't want flying bears just yet Bill!
Fixed bad param names in anim controllers
Custom gizmo test which isn't actually a gizmo and is thus basically useless!
Groups now spawn with random Y rotations.
GroupController.spawn_unit no longer hardcodes the Y spawn position...
Bear Unit prefabs. Controller updates for wolf/impala/human/bear/mammoth
Tree Cleanup, UnitAnimation basiscs. Human Male Animation import cleanup.
Added NavAgentMoveTo and NavAgentMoveRandom scripts.
- Renamed UnityController to BaseController.
- Moving UnitAnimation to the Unit's Controller
Removed skin duplicate from human unit view.