branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
ToolUseParamters, replaces list of ToolType defs Made some more GC free enum flags ext methods, replaced usages (Hostility, UnitAges, UnitGenders, UnitAttachmentPoints)
7 Years Ago
clothing previews
7 Years Ago
Debug
7 Years Ago
Stats debug manips foldouts
7 Years Ago
Senses data fov/los bools, debug tweak Fixed animals not getting stance effects
7 Years Ago
Senses LOS debug lines
7 Years Ago
Debug selection tweaks
7 Years Ago
Fix for people getting stuck when trying to attack targets they can't perceive
7 Years Ago
Toggle UI locked icon size up
7 Years Ago
Cancel current construction. Undo cancel current construction. Cancel deconstruction.
7 Years Ago
Save
7 Years Ago
Job management UI toggle state fix (was not possible to toggle station associated jobs off) Fixed building highlight including preview mesh renderer
7 Years Ago
Worker Events fix Nuked old BuildingConstructionState file
7 Years Ago
Job changes update all management UI elements
7 Years Ago
Job management UIs will refresh via Worker.OnJobChange callback Assigning jobs through the inspector UIs with assign to first available station worker slots when appropriate
7 Years Ago
Cleaned up job management UI checks for available stations
7 Years Ago
Cancelling construction WIP.
7 Years Ago
AI Modules can now be specific to Player controlled or AI controlled Controllers. Added Idle Module for AI controlled humans to stop them wandering far from their settlement.
7 Years Ago
"Bastards" tribe is now neutral instead of hostile
7 Years Ago
Correct icons in Command Widget array
7 Years Ago
Disable dispenser interactions when dispenser is depleted
7 Years Ago
trying to add leaf clothes to weaving station
7 Years Ago
missed from last checkin
7 Years Ago
male and female leaf clothing
7 Years Ago
Replace SkipOnFailure bool in BehaviourChainElementParameters with an EvaluationModes enum. Harvesting flagged resources now uses the complete on succeed evaluation mode on the various possible interactions.
7 Years Ago
Fixed abilities with null jobs not appearing on the context menu. Holding control will make RMB perform the command on click.
7 Years Ago
Various work modules have conditions preventing them from being performed if we are wounded or bleeding
7 Years Ago
Moved notification text below other fields in Effects Editor (fixes said text not displaying).
7 Years Ago
Make Effects Tick Again. Removed check for other existing effects having the same add/remove actions.
7 Years Ago
Fixed Effects component not being ticked on minute. Passed out effect should now be removed when energy has been regained.
7 Years Ago
data
7 Years Ago
Being able to resume construction once deconstruction has started WIP
7 Years Ago
eye blink offset gets set on init to desync blinks on tribe create
7 Years Ago
It's now possible to deconstruct buildings before they have finished being constructed
7 Years Ago
Default upgrades are now added to a queue, and when the building is ready they now have to be constructed instead of being magically added. Harvesting flagged resources AI now checks all dispensing interactions, not just take one. Fixed it being possible to get an empty behaviour chain if all behaviour elements are flagged as skippable.
7 Years Ago
Should no longer be possible to attack disabled target. Various hiding from UI of abilities.
7 Years Ago
save
7 Years Ago
Made sure all herb resources have the general gather player command
7 Years Ago
Hopefully fixed NRE when deconstructing buildings
7 Years Ago
making eyes blinking great again
7 Years Ago
eye shader improvement?
7 Years Ago
tree pine fbx change to match manual changes on prefabs
7 Years Ago
more eye fixes (probably nothing but unity said it changed when I saved)
7 Years Ago
eye shader fixes
7 Years Ago
Tree trunk item doesn't pool views. Logging for trying to return null view or view without prefab data.
7 Years Ago
Disabled GroupDeath bravery debuff. SettlementMorale no longer NaN if settlement bravery is 0
7 Years Ago
fixed pine tree impact fx (no idea why the previous way was broken)
7 Years Ago
vertex coloring carrots and yams
7 Years Ago
data
7 Years Ago
resource tweaks and yam patch