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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Disable NavMeshAgent on UnitView prefabs.
7 Years Ago
Master volume fix
7 Years Ago
Fixed items being removed from containers / machine process being shown for a short amount of time if they are destroyed. Logging in AudioManager for missing dictionary key.
7 Years Ago
Fixed item removal happening at the wrong time in FuelToEffect process. Capacity renderer and tooltip info are now more accurate.
7 Years Ago
Fix for repair state adding construciton info multiple times
7 Years Ago
Scene tweaks. WIP.
7 Years Ago
Charcreate styling WIP. Empty ghost for char creation. Charcreate foliage has its own render queue prio to unbug it.
7 Years Ago
added ColorPickerIcon
7 Years Ago
Save
7 Years Ago
Menu scene
7 Years Ago
Nuked a bunch of old assets with missing types Moved volumetric light beam plugin to std assets to see if that has any bearing on standalone builds Added new editor for ZoneSeasons component to change season in editor, also buttons to biome editor
7 Years Ago
fixed null targets in building goal plans
7 Years Ago
Bonus to current building goal plans if the current building was player commanded
7 Years Ago
non station requiring jobs enabled by default
7 Years Ago
Fixed Crafting at Machine goal failure from triggering while we are taking open orders.
7 Years Ago
umbrella tree with broken imposter removed extras from foliage shader
7 Years Ago
Fixed instant build cheat again. Removed some needs felt spammy. Need fulfillment will now always trigger the event on the need (fixes goal failure needs lingering in the notifications).
7 Years Ago
Added interaction to set current building (also assigns the building job). Tidy up of conditions on some other interactions that were available on the cmapfire even though it's not finished.
7 Years Ago
Disable linux and OSX builds
7 Years Ago
Graphics/Project settings, attempting to fix light beam on standalone builds
7 Years Ago
Shader includes
7 Years Ago
Jekinsfiles 2.7f1
7 Years Ago
Scene
7 Years Ago
Fixed generic prompt bad text assignment
7 Years Ago
Fixed re-rolled units not being added to the same position slot
7 Years Ago
Disable age choices in char create until we fix them
7 Years Ago
Don't spin unit when pointer is over UI
7 Years Ago
Tribe create spinning fix Fixed highlighter not updating when hair/beard meshes change
7 Years Ago
Tribe create bug fixing
7 Years Ago
Fixed camera paralax not getting re-enabled, probably
7 Years Ago
Fixed generic prompt widget button alignment
7 Years Ago
Fixed MenuScene NRE due to OOE
7 Years Ago
Fucked off Highlighting onvalidate because NRE apparently
7 Years Ago
More tribe create fixes
7 Years Ago
Fixed people getting parented to occupied positions in the tribe view scene
7 Years Ago
merge from charcreate2
7 Years Ago
OnValidate will set the first interaction position set to default if there isn't a default. Misc interaction position data.
7 Years Ago
Fixed stupid code making settlement exp from skill gain always be 1
7 Years Ago
unbroke prebroken terrain material
7 Years Ago
some arid stuff, nothing good
7 Years Ago
Woodcutting skill gain from cutting down trees. Fixed NRE in TreeParametersEditor.
7 Years Ago
don't clear active constructions list in Building.SetFinished
7 Years Ago
removed range conditions from move to combat target AI to let the moving handle the range and perception checks
7 Years Ago
Added give_settlement_exp console command. Interaction Positions for construction on Campfire-Shelter addon.
7 Years Ago
fixed terrain being too bright in editor mode
7 Years Ago
Stone Axe now has correct offset in hip slots
7 Years Ago
missed from last checkin
7 Years Ago
weapon rack update
7 Years Ago
handaxe now goes in Hip 2 slots
7 Years Ago
null check BiomeMaterialObjects when transitioning season