branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
instant build cheat now adds the required items to the building
7 Years Ago
OnBuildingFinished now only gets invoked the first time the building is completely finished (use OnUpgradeComplete for upgrades). Upgrades will get force completed if the instant build cheat is enabled.
7 Years Ago
fix for human hair being offset
7 Years Ago
Repair state should always start when building reaches decaying state. NRE fixes related to new ToolUsage stuff. Avoid floating point precision error that could sometimes cause construction to get stuck.
7 Years Ago
Skill gain from crafting items. Added skill gain data to a bunch of buildings. Wooden club unlocked along with spear and handaxe.
7 Years Ago
Fixed settlement experience being added without finishing the default addons first.
7 Years Ago
Fixed building finished event being invoked when the building wasn't actually finished
7 Years Ago
made campfire dirt decal area a bit smaller so it corresponds to the no build zone better
7 Years Ago
Grass can be harvested without a player command
7 Years Ago
Changed all trait effect removal mode to manual, for clarity
7 Years Ago
Campfire spit addon for level 2 now costs logs
7 Years Ago
Dispensables can now optionally remember their progress so it's possible to continue cutting down a tree after you stopped
7 Years Ago
Tool effectiveness modifiers should now actually work. TakeFromDispenser tweaks.
7 Years Ago
TakeFromDispenser calc fix
7 Years Ago
Reworking tool use parameters to include an effectiveness multiplier per tool type WIP.
7 Years Ago
vertex colours on berrys
7 Years Ago
removed alpha
7 Years Ago
made starting pants less revealing
7 Years Ago
save
7 Years Ago
fixed instant build cheat
7 Years Ago
updating trees to work with highlight shader
7 Years Ago
Only give player tribe units clothing from the starting pool
7 Years Ago
support for copying diffuse texture
7 Years Ago
Various settlement XP data to hopefully make it somewhat possible to advance to level 3.
7 Years Ago
Added _Diffuse to HighlighterSettings properties to copy
7 Years Ago
grass fix
7 Years Ago
Made desire drain rate 10x slower
7 Years Ago
NRE fix when repairing buildings. Status bar colour when repairing should still indicate decay value.
7 Years Ago
Bill, please make it copy _Diffuse from render material to highlight material too, thanks
7 Years Ago
Moved JobOverride to base InteractionSettingsWrapper. This fixes some InteractionPlans having null ToolUsage.
7 Years Ago
Added grass spawners to island 1
7 Years Ago
Fixed building widget overflow, scroll
7 Years Ago
Removed messy UnlockDatabase class. Unlocking something before the other requirements have been met should now unlock it when requirements are met. Fixed SpawnPopulationSettings NRE
7 Years Ago
Decal rotation fix Highlighting system copies some custom properties for vertex offset/wind support
7 Years Ago
changed default value to make non vertex coloured objects work
7 Years Ago
arid testbox and highlighter shader work
7 Years Ago
merge from building view branch
7 Years Ago
TODO comment
7 Years Ago
Cancelling and uncancelling during the initial construction will now cancel/resume the total construction of main building + default upgrades instead of just whichever one is currently active.
7 Years Ago
more dispenser
7 Years Ago
Fixed view not being hidden on resources that should hide when empty
7 Years Ago
Fixed allow no tool not working properly. Validation to allow no tool on interactions with 0 tool types defined.
7 Years Ago
NRE fix for cancelling
7 Years Ago
changed default month to 4 so grass is green
7 Years Ago
Default upgrades now get added to the total progress when constructing a new building.
7 Years Ago
Item quality gives a bonus to Tool effectiveness (action time) Item quality gives a bonus to weapon damage Item quality gives a bonus to durability/decay rate Nuked InteractionPlanData class, moved properties to InteractionPlan
7 Years Ago
IsCarryingRequiredTool returns true if it's an interaction that doesn't require any tool types or if AllowNoTool is enabled
7 Years Ago
Fixed IsCarryingRequiredTool out of range error
7 Years Ago
IsRequiredTool NRE fix
7 Years Ago
more clothing not working