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17,530 Commits over 1,614 Days - 0.45cph!

5 Years Ago
Trigger system optimisation, delay support
5 Years Ago
Reduced skill gain from research to reasonable numbers.
5 Years Ago
TriggerSettingsWrapper.LastTriggerResult stores properly inverted value when applicable
5 Years Ago
TriggerSettingsWrapper stores last result and last trigger time
5 Years Ago
Summaries
5 Years Ago
Add existing buildings to settlements when created by campfire placement Nuked redundant progression designer tool
5 Years Ago
more
5 Years Ago
Tasks are now triggered directly by unlocks. More placeholder data. Improvements to strings displaying information about unlocks.
5 Years Ago
Various game events cleanup, logging
5 Years Ago
Building UI fixes
5 Years Ago
NRE fix
5 Years Ago
BEF-740: lding placement should auto-face to unconstructed campfires BEF-744: Unit portraits should save when being updated live BEF-732: Enable dirt decals for unconstructed buildings
5 Years Ago
Exposed addon type override labels in building editor
5 Years Ago
Berries are less plentiful and don't grow so quickly
5 Years Ago
Hooked up energy meter for selected units (BEF-737)
5 Years Ago
Building UI conditional content, label replacement
5 Years Ago
Restored crafting UI changes lost in merge from research UI
5 Years Ago
small shelter bed moving
5 Years Ago
merge from unlock rework
5 Years Ago
FormatAssetName fixes
5 Years Ago
altar 01 thumb
5 Years Ago
Fixed GroupProgression.PreRequisitesUnlocked (makes craftable items clickable again, note that it also shows uncraftable items without them appearing greyed out). Added activity to notify when no crafter is assigned but you have orders.
5 Years Ago
altar 04 working in game
5 Years Ago
views for campfire seating and spit
5 Years Ago
More unlock data and placeholder entities
5 Years Ago
Various data in preparation for new tech tree
5 Years Ago
updated post pro package
5 Years Ago
research Ui fixes
5 Years Ago
Crafting orders can only be taken from an owned station. Get station from order when selecting the station to use instead of target filtering.
5 Years Ago
Filter worn items from stockpile requirements
5 Years Ago
Data
5 Years Ago
Item pickup failure logging improvements InteractionPlanFactProvider skips entities held by other units
5 Years Ago
furnace needs clay not mud
5 Years Ago
Removed global research unlock mode, a bunch of old research/tech tree UI
5 Years Ago
Fixed Items.OnSwitchComplete returning early due to bad state check
5 Years Ago
Merge fix
5 Years Ago
Removed Group levels Needs can now specify a required Unlock Possessions system use of group levels uses unlocks instead Unlocks only have a single pre-requisite
5 Years Ago
furnace building
5 Years Ago
Fixes for checking Items state properly. Set up jobs on research stations. Research AI tweaks.
5 Years Ago
Tooltip only shows requirements if the research isn't available
5 Years Ago
Research tree tooltips show requirements
5 Years Ago
Refactored items component and ItemAction to use states instead of callbacks (check state on action tick instead)
5 Years Ago
NRE fix
5 Years Ago
testbox_combat spawner fixes
5 Years Ago
Dont force tick on slot break
5 Years Ago
testbox combat setup
5 Years Ago
Added Conditions.ItemsActionState Agent debugging
5 Years Ago
merge from techtrees
5 Years Ago
Track last broken/last completed GoalPlanSettings in Agent callbacks to prevent overflow
5 Years Ago
Fixed potential Projectile NRE