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17,530 Commits over 1,614 Days - 0.45cph!

6 Years Ago
Apply prefabs in addon editor. Updated addon data.
6 Years Ago
Save
6 Years Ago
Projectile view rotation hack Disable foliage displacement on items we pick up (duh) Added decal definitions, pooling, particle system spawner
6 Years Ago
Fixed NRE in Senses when spawning a Unit that has no Influence component
6 Years Ago
BuildingAddonSlotElement NRE fix Projectile look at world up exposure
6 Years Ago
InteractionPlanFactProvider NRE catch
6 Years Ago
Tweaks to unit dropping AI
6 Years Ago
jenkinsfiles 2018.3.0f2
6 Years Ago
Set up hunting station unlock trigger stuff. Fixed idle inspection AI.
6 Years Ago
StockpileRequirements fact is now per stockpile instance. FactProviderSettings returns a list of providers instead of just one.
6 Years Ago
ugly as shit task popup
6 Years Ago
Fixed unit list task indicator
6 Years Ago
Removed a bunch of copy pasted components in unit list task indicators
6 Years Ago
Fixed missing new overlay assignment on building upgrades ui
6 Years Ago
Research UI now changes width based on tree width. Tweaks to entity discovery unlock method. Arrays of GameObjects for different research button states.
6 Years Ago
TaskIndicator widget & anims.
6 Years Ago
Extra enabled highlights for research buttons. Unsaved inspector stuff.
6 Years Ago
BInspector tabs flush with the panel again.
6 Years Ago
task visual FX fixes
6 Years Ago
unit indicator ping throttle
6 Years Ago
indicator tweaks fixed EntityRef.Entity not being set for new refs (was only being set on load)
6 Years Ago
BEF-704: Port settlement inhabitants UI to standalone group members UI BEF-395: Add overhead UI juice/sound when someone crafts something and gains skill
6 Years Ago
Machine FX overhaul, adding support for stages and FX when stopped
6 Years Ago
tier 4 and 5 building previews
6 Years Ago
totem placeholer
6 Years Ago
Pipe through task provider units from discovery events and triggers in GroupProgression unlock checks
6 Years Ago
Fixed player task indicator FX not playing
6 Years Ago
Fixed AI not filling stockpiles before a settlement has been created Split study/look at abilities, gated study ability by player discovery record Worker debug panel
6 Years Ago
Fixed ItemTooltipWidget for items which don't have a decay component
6 Years Ago
PlayerProgression tracks discovered entities Added idle discovery AI Added IgnorePlayerDiscovered flag to CandidateEntityFilter Added entity discovery unlock requirement type Loom is unlocked by task, triggered by grass patch discovery
6 Years Ago
BuildingEditor sets the preview camera by default.
6 Years Ago
Added OnParentDestroyed method to BaseEntity. Building uses OnParentDestroyed to destroy if parented (i.e. if it's an addon). Builder's Workbench requires stockpile and hammer instead of trigger/task.
6 Years Ago
building station placeholder model
6 Years Ago
more renaming
6 Years Ago
more renaming
6 Years Ago
renamed again
6 Years Ago
renamed buildings and fbx files to match current naming
6 Years Ago
Tier check checks if required tier is null
6 Years Ago
More unlock data
6 Years Ago
Tier I housing is starting unlock. Marked tier unlocks as tier.
6 Years Ago
Fixed tier 0 house upgrades Fixed errors with building inspector UI Deleted duplicate exhausted effect
6 Years Ago
Grave unlock quest triggered by witnessing death activity Palisades quest unlock after first animal raid Trigger cleanup, added WorldTrigger for unity physics system triggers to invoke game event/TriggerSettings
6 Years Ago
Fixed Unit.Ownership not getting properly populated
6 Years Ago
Unit station prioritised job associated line
6 Years Ago
Job prioritisation basics; -Added JobCondition.Prioritised mode -Added HasPrioritisedJob condition -Added Work.PrioritisedJob with timeout(defaults to 1hr game time) -Added RMB commands to prioritise job associated with target entity RMB to flag resources for gathering only works when you have no unit selected, otherwise it goes to context menu
6 Years Ago
Data
6 Years Ago
Optionally display locked content, expose unlock string overrides
6 Years Ago
Player task accept/decline strings, task list UI animator fixes
6 Years Ago
Fixed Tetsbox scenario having no maps (cause out of range error in new game UI), added warnings to data validation when scenario has no maps
6 Years Ago
gui_game Z sorting