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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
EntityInspection widget activation order fixes
7 Years Ago
apparently unsaved data
7 Years Ago
Raiding animals won't sleep New activities for raid begins and raid in 24 hours
7 Years Ago
Fixed items inside a container being marked as HeldBy the last unit holding the container Fixed items getting picked up into a container being added to the units MyItems list as well as the container's list (only gets added to container now) These two fixes should make units more likely to eat from baskets
7 Years Ago
More UI bits
7 Years Ago
Fixed building panel category toggles being invisible
7 Years Ago
Cleaning up some UI stuff, fixed issues with building panel showing new unlock icon when it shouldnt
7 Years Ago
can no longer set current building when encumbered
7 Years Ago
let's not lock woodcutter and stonecutter
7 Years Ago
Improved Building AI to attempt to eliminate some situations in which people get stuck building. InteractionPosition now just keeps a list of all blockers instead of doing the box check.
7 Years Ago
Building prefab layers update
7 Years Ago
Entity view creation/update now sets appropriate layers for all transforms, including anything named "ground" Updated ALL view prefabs with correct layers (was previously set at runtime)
7 Years Ago
Modified some unlocks
7 Years Ago
changed name of mud to ground on bulidings removed "grass crafting" unlock from buildings so units can upgrade the roof
7 Years Ago
building fbx (breaks stuff) fix soon
7 Years Ago
Added some checks in OnValidate to detect activities that generate notifications that don't auto expire and have no expiry conditions Added an expire time field for critical severity notifications (defaulted to 15, used to be -1) New OnValidate checks picked up Death activity as never expiring, marked it as auto expire/critical severity
7 Years Ago
Fixed Birth activity not auto expiring (it had no expiry conditions, so it persisted forever)
7 Years Ago
Added an "Ignore Items in Containers" bool to target filter Find item for Blackboard Stockpile now ignores items in containers so that the 15 possible items are no longer all items in the stockpile we're trying to fill
7 Years Ago
Deleting SelectBestBuildDesire Turned off Evaluate single entity per type on Find Item for Blackboard stockpile (closest log after placing a log on stockpile was the item we just placed, which is already in a container and invalid so the filter would fail)
7 Years Ago
Removed BuildingActionDesire. Hopefully fixed people often owning more than one house.
7 Years Ago
merge from registering items for buildings
7 Years Ago
Moved some default interaction fields used for data validation out of BuildingSettings/ItemSettings and into game config
7 Years Ago
remove use of AddRange
7 Years Ago
Knowledg.SortEntityData perf
7 Years Ago
Fixed pause menu opening and closing from the same button press
7 Years Ago
Fixed incorrect upgrade construction value on Basic Wooden Hut
7 Years Ago
Fixed stockpile units goal using stockpile items filter (needs different conditions)
7 Years Ago
Tried to fix an NRE in Desire.Fulfill()
7 Years Ago
Turned off evaluate single entity per type in breed goal (need to check multiple units for breeding)
7 Years Ago
Hopefully fixed item pickup failures
7 Years Ago
Fixed radial hint icon being badly positioned
7 Years Ago
More tooltip fixes
7 Years Ago
gorilla
7 Years Ago
Fixed various canvas group extension methods using wrong overloads
7 Years Ago
More AI logging
7 Years Ago
Fixed tooltips showing shit they shouldn't Re-ordered some AI logging
7 Years Ago
Fixed humans having no default posesssions
7 Years Ago
Items debug shit
7 Years Ago
Big desires system cleanup
7 Years Ago
nmo back to buildings
7 Years Ago
exporting with NMO (still need processing)
7 Years Ago
Save
7 Years Ago
Added UIElement for more nested caching of various UI components
7 Years Ago
Fixed UIWidget init order resulting in pooled elements having some components disabled at the point of instantiation
7 Years Ago
removed unused Goal field from CurrentPossessionData. Player Commanded status now actually gets correctly passed down to GPVs.
7 Years Ago
GPVSlot current goal logging now shows which slot it's from and the name of the Goal in orange (important shit)
7 Years Ago
Possessions tidy up. Removed timeout on possessions with a current goal reason.
7 Years Ago
Possessions now have a reason. The same item can be possessed for more than one reason. Crafting component creates and manages possessions for crafting.
7 Years Ago
less highlighting coroutines
7 Years Ago
B key now toggles build menu, instead of just opening it