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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Fix
7 Years Ago
Senses position change gate has a timeout
7 Years Ago
Senses.SimTick returns if the unit's grid position hasn't change since our last tick
7 Years Ago
Unit indicator gfx fix
7 Years Ago
Item pickup cleanup Tutorial widget graphics cleanup Version++
7 Years Ago
NRE fixes
7 Years Ago
Removed DataAsset equality operators/overloads
7 Years Ago
Hopefully actually fixing child widget component toggling
7 Years Ago
TabbedWindows properly toggles child widgets
7 Years Ago
Fixed some issues with UIWidget not toggling components properly
7 Years Ago
Disabled vsync, removed Low quality setting (ultra default)
7 Years Ago
UIWidget/Screen refactoring to better support management of graphics components
7 Years Ago
Fixed Current Goal being reset by the high priority module evaluation pass. Better logging.
7 Years Ago
Actions.WaitRealtime uses TimeSince
7 Years Ago
Removed some reproduction logs
7 Years Ago
Reduced effectList max pool size
7 Years Ago
UI fxies
7 Years Ago
Another NRE
7 Years Ago
NRE fix
7 Years Ago
Role selection foldouts use regular tooltips instead of their own label (UI graphic count reduction)
7 Years Ago
gorilla
7 Years Ago
More
7 Years Ago
UI debug bits
7 Years Ago
UI Debug window
7 Years Ago
Disabled Human/Shelter/TakeShelterInInterior until we fix caves
7 Years Ago
Fixed stow event data not being set as active
7 Years Ago
More AI tweaks. Removed now unused EndsMomentum field on GoalPlan.
7 Years Ago
Items component cleanup, hopefully fixing repeated failures to stow things
7 Years Ago
Resave island1 Disabled DSE caching TerrainBlendObject NRE fix
7 Years Ago
Fixed Building.ForceConstructionComplete NRE
7 Years Ago
count fix
7 Years Ago
Fuckloads of UI logging
7 Years Ago
Debug log ICanvasRaycastFilter count after UI init
7 Years Ago
It's now possible to limit the max subscriptions on a positional interaction
7 Years Ago
un-inverted a curve that was making people sit by fire
7 Years Ago
Restored lazy caching of various name properties in DataAsset
7 Years Ago
Tweaked time ranges and scoring based on time ranges
7 Years Ago
Moved pick up event callback from OnPickupComplete (which I don't think was being used) and into the OnPickupEvent method that is being used This fixes units Pick up actions never ending Fixed OnPickUpEvent not getting called when playing an animation to pick up an item at normal speed Fixed Items not getting added to MyItems if the animation is being bypassed
7 Years Ago
Merging FillView branch
7 Years Ago
Misc
7 Years Ago
Reduced decor bush navmesh obstacle radius
7 Years Ago
Island1 rebake, rabbit den navmesh fix
7 Years Ago
Fixed fog of war debug toggle
7 Years Ago
Reworked parts of island1 to get rid of some navmesh islands that were inaccessible
7 Years Ago
Refactored a bunch of Item methods to support bypassing of animation callbacks for pretty much all the things
7 Years Ago
AI Debugger now shows clamped score
7 Years Ago
Merge
7 Years Ago
default GPV momentum back to 1. Also I changed all the data apparently.
7 Years Ago
Simplified AI scoring and toned down mad bonuses from inherited score and module score.
7 Years Ago
Stopped goats from spawning inside the cliff