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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
-camera target doesn't go underground when zooming in at low fps anymore. -fixed condition template
10 Years Ago
Edited atmos music 22
10 Years Ago
These mats shouldn't be pink.
10 Years Ago
Unit+Family becomes Unit+Relationships, groundwork for more detailed data
10 Years Ago
PFX folder stuff. Scene file.
10 Years Ago
Random flintstones meat.
10 Years Ago
Unit reproduction code split to partial UnitCollection draft impl Moved fields out of PlayerCamera+Input, exposed double click delay time in params
10 Years Ago
Data save
10 Years Ago
Updated all species unit collection params data
10 Years Ago
Remove dead units from UnitCollections
10 Years Ago
Added target tracking to Unit+Combat, InCombat UnitFlag and some other combat related tweaks
10 Years Ago
Remove debug log
10 Years Ago
Added UnitIsTargettingMeCondition (ew) Updated ThreatLevelConsideration to pull data from senses
10 Years Ago
Renamed optiosn class partial
10 Years Ago
Fixed double click delay being too small
10 Years Ago
Added AntiAliasing GraphicsOption Added draft protection/fight back goals data
10 Years Ago
Updated physics layer collision matrix to reduce UnitCollection trigger overhead
10 Years Ago
Fuck off SSAA you break everything
10 Years Ago
Lets use Unity's shitty cursor rendering
10 Years Ago
Cursors fixed
10 Years Ago
Scene save
10 Years Ago
ItemManager pooling/cache Fog tweaks
10 Years Ago
Fixing issues with item pool and resource item dispense
10 Years Ago
Just adding sanity checks to graphics options. No guarantees code-side.
10 Years Ago
Made changes to atmospheric pieces 1-5
10 Years Ago
Line endings
10 Years Ago
Next Goal Plan Variant as part of Debug Inspector.
10 Years Ago
Display goal/goal plan weight in listings, fixed some warnings
10 Years Ago
Fixed errors
10 Years Ago
Survival goal weight tweaks, increased Player goal momentum
10 Years Ago
Fixed Unit+Combat.OnAttackHit NRE
10 Years Ago
Goals : Fight/Flight data tweaks Effects : Moving, Srinting drain less stamina, Resting and Sleeping have higher gains
10 Years Ago
Unit+Combat improvements Fixed BCD not read/writing the Unit property
10 Years Ago
Removing debug logs
10 Years Ago
Added atmos music no.23 + changed some labels
10 Years Ago
little edit on atmos 23
10 Years Ago
Prevent ping-pong decision making (theoretical fix).
10 Years Ago
DecisionPlanParameters.MomentumDrainRate min value now 0.001
10 Years Ago
-grabmove is dampened -camera raises its height better -grabmove reliably works when camera is skewed down (and still only initiates if you mmb on ground, as opposed to , say, sky) -when grabmoving the camera still follows the lay of the land (ie. raises if running into mountain)
10 Years Ago
Changed default momentum drain rate to 0.001
10 Years Ago
Added VE Fire Threat to Burn Fuel process.
10 Years Ago
EffectParametersDrawer enabled again
10 Years Ago
Give player commanded goals a bit more power.
10 Years Ago
ShootProjectile Action
10 Years Ago
More fx files.
10 Years Ago
Unnecessary mesh in this prefab.
10 Years Ago
Bleeding drips.
10 Years Ago
Atlas and parts for violent impact spray.
10 Years Ago
Secondary fx blend style for comparison. Maybe better.
10 Years Ago
Fear fx files.