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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Unsaved change
7 Years Ago
Notifications no longer expire while skipping to morning, fixes notifications appearing and expiring without the player seeing them
7 Years Ago
Fixed unselected indicators not being properly reset between sessions
7 Years Ago
UI bits
7 Years Ago
Fixed multi-selection not working Fade out unselected indicators
7 Years Ago
Desire clenaup (fixed missing filters in some classes), added GeneralDesire type Added Building.Ownership component Added Human+Shelter partial Added UnitRank condition Added UnitIsBuildingOwner condition Added indicators for all units all the time Version++
7 Years Ago
PlayerProgressionWidget now goes into modal state Building placement doesn't resume when in modal state
7 Years Ago
Stone stockpile unlocks Stonecutter
7 Years Ago
Fixed crafting table
7 Years Ago
Player can select non-unit entities, added entity info UI panel Human overrides .SetView and requests a portrait update, removed
7 Years Ago
updated some text in basic tutorial
7 Years Ago
Fixed GPV scores not being correctly passed down from interaction desires. Momentum drain is now passed down from interaction desires. Additional info in agent behaviour debug.
7 Years Ago
WIP UI rework to deal with tribe ranks
7 Years Ago
Added some protection in UnitAttachments and Items to protect against missing items on load (It looks as though some items are being lost on save/load) Added some bonuses to Collaboration execution to try and make units execute collaborations more reliably Added a social need consideration to the start conversation goal - this should make units only start conversations if their social need is greater than 40%
7 Years Ago
Fixed exception in GroupHierarchy when loading a game Fixed resources that deplete over time not unsubscribing from events and causing exceptions after loading a game Lowered grass requirements for turf roofs Collaborations will now expire if they exist for 4x the timeout, regardless of state (previously they could only timeout if their state was pending, that didn't catch collabs that are stuck for other reasons) Fixed collaboration OnStateChanged event not getting hooked up when loading a game Can now remove a collaboration from the debug panel
7 Years Ago
Changed some baby settings: Gestation period: now 1 (was 4) Baby Days: now 2 (was 8) Young Days: now 2 (was 15)
7 Years Ago
New Time Since last birth consideration Tweaked Breed goal scores to ensure it can actually occur Made pregnancy notification medium severity so it has to be dismissed
7 Years Ago
PlayerTribe.SpawnStranger no longer NREs when there are no spawn points in the zone
7 Years Ago
Improved projectile leading calculation. Re-added pity timer for projectile accuracy. Thrown weapons should no longer unfulfill Possessions desires. Possessions tidy up.
7 Years Ago
ProtoInclude PersistedGroupHierarchyData
7 Years Ago
Missed a )
7 Years Ago
Show group rank in debug view
7 Years Ago
GroupHierarchy progress
7 Years Ago
Entity component refactor to prevent initializing twice Added GroupHeirarchy boilerplate
7 Years Ago
SkillVerb now returns the name of the skill if it doesn't have a verb
7 Years Ago
Misc cleanup, UI Fixed timestep defaults to 0.05
7 Years Ago
UI save
7 Years Ago
Pause the game when someone wants to join the tribe
7 Years Ago
SetDestination can ignore perception. DSE should now skip considerations if all groups are empty. Added stranger spawn to nospawns.
7 Years Ago
Fixed incorrect crafting failure notifications
7 Years Ago
Tribe tracker now requests a new portrait if a unit's view gets set
7 Years Ago
Humans changing age now recreate a new, age-appropriate view rather than just scaling up the child model
7 Years Ago
More changes
7 Years Ago
Added a new activity for when a baby grows up Added a new activity for generic age changes eg. "PERSONNAME is now an Elder" Added new {AGE} keyword (returns "child/adult/elder")
7 Years Ago
Cleanup
7 Years Ago
Added spawn_stranger console command
7 Years Ago
Better notification for the player's units being attacked by hostiles.
7 Years Ago
Fixed conversation topics being sorted inversely
7 Years Ago
Units can now specify random available clothing for their children Fixed damage overlays named incorrectly on child views Added "make_adult" command to turn a child into an adult
7 Years Ago
Conversations component holds list of conversation targets (other units) instead of looping through group members and all other perceived humans
7 Years Ago
Stranger's desire to join player tribe doesn't drain momentum
7 Years Ago
Removed TribeMemberAttacked activity
7 Years Ago
Fix
7 Years Ago
Strangers spawn with random gear
7 Years Ago
Let's not notify every time a unit enters combat.
7 Years Ago
Various fixes
7 Years Ago
Fixed bad desire selector warning
7 Years Ago
Higher tribe cohesion will now increase the chance that a stranger will approach and ask to join the tribe
7 Years Ago
KillSummary persistence. Some null checking of KillSummary elements.
7 Years Ago
Activity system refactoring: removed all string comparisons, added cached enum conversion for asset defs