branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Baby gender is now determined and cached at birth rather than randomised when the baby grows into a child Added new {BABY_GENDER} keyword to access the cached gender Updated birth notification text so that it displays the gender of the baby, not the gender of the mother
7 Years Ago
Reproduction save/load stuff Can now skip the baby to child stage with a "complete_baby" console command or via the debug panel
7 Years Ago
Fixed babies being destroyed on birth if the mother was wearing a backpack (backpack now gets unequipped)
7 Years Ago
Reproduction debug panel Fixed OnDay callback in Reproduction not getting hooked up when loading a game mid-pregnancy Fixed notification text on birth Can now complete a pregnancy with a console command "complete_pregnancy" or via the debug panel
7 Years Ago
Added a "make_pregnant" console command
7 Years Ago
New group coherence consideration Added group coherence as a consideration on Breeding module Fixed PregnancyInfo accessor not being assigned (now gets the info from data) Filled in text templates for pregnancy notifications
7 Years Ago
Activity types, enum gen
7 Years Ago
TimerEx.Create summary
7 Years Ago
CraftItemProcessSettings now has a list of valid items. CraftableParameters no longer has a required building.
7 Years Ago
Removed debug log
7 Years Ago
Fixed Blackboard not getting passed down to failed goals and causing NREs in activity descriptions. Fixed NRE when adding a new failure activity generator.
7 Years Ago
Some editor tweaks
7 Years Ago
Smoke mat tweak
7 Years Ago
Nixed async shit Removed GridPositions struct, functionality moved to BaseEntity
7 Years Ago
Update entity grid positional data on a separate thread via Task
7 Years Ago
Fixed various time/physics tickrate issues at extremely higher timescale (waiting for morning etc)
7 Years Ago
Save
7 Years Ago
Added waiting UI overlay when skipping to morning Made sure all view prefabs have highlighter and biome object components, updated utility to add these to all newly created view prefabs
7 Years Ago
Fixed PersistedCraftItemProcess persistence Fixed skip to morning getting stuck at 100 timescale... Timer ex, tests
7 Years Ago
Crafting stations are now a Machine with a MachineProcess. Separate AI Goal for crafting at building. Fixed potential bad handling of writing components to Blackboard.
7 Years Ago
Reduced max dispensed items for all trees and the quarry
7 Years Ago
exposed MaxAutoDispensedItems in dispenser editor
7 Years Ago
crafting table has slot transforms
7 Years Ago
garlic fix
7 Years Ago
Fixed node graph editors eating events when they shouldn't (fixes sidebar scroll)
7 Years Ago
Data
7 Years Ago
Fixed auto dispense being insane
7 Years Ago
All trees auto dispense and replenish sticks Quarrys auto dispense small rocks
7 Years Ago
Quarries on island1
7 Years Ago
item vertex colours blackness
7 Years Ago
Fixed broken renderer construction mappings for all 4 wooden huts & upgrades
7 Years Ago
data
7 Years Ago
MachineProcessSettingsEditor now adds interactions to the list and not machine processes
7 Years Ago
Compile fix
7 Years Ago
Data save, removed old field + migration code
7 Years Ago
Editor fix
7 Years Ago
nospawns spawner isn't underground
7 Years Ago
MachineProcess settings holds a list of interactions, validation migrates old data
7 Years Ago
Crafting at machine WIP
7 Years Ago
MachineParameters.OnValidate no longer adds null interactions to the SmartObject
7 Years Ago
Standardised periodical dispensable changes (auto-dispense, replenishment) Added missing "add interaction" button in SmartObject editor
7 Years Ago
removed anim fudge
7 Years Ago
Fixed ResourceView fucking up all the materials ever
7 Years Ago
Time controls blocked when skipping to morning
7 Years Ago
Cohesion UI fixes
7 Years Ago
Clear buffer in IsRequiredForBlackboardCraftDesire
7 Years Ago
UI bits
7 Years Ago
IsRequiredForBlackboardCraftDesire checks validity of interaction plans before writing to the blackboard
7 Years Ago
Tribe cohesion value now moves slowly to towards target value
7 Years Ago
mat value change