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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
EntityViewData stuff
7 Years Ago
Improvements to woodcutting module
7 Years Ago
changed default value of material
7 Years Ago
renamed animal corpse shader to vertex colour hide shader added vertex colour hiding to foxgove assets
7 Years Ago
Fixed NRE on load related to roles/possessions stuff
7 Years Ago
Moved animal cooking to Cook module
7 Years Ago
Added a log for SmartObject.CanSubscribe failing due to incorrect role Fixed spit addong not being buildable (bad role override on the deposit interaction)
7 Years Ago
Fixed bad timestep getting saved
7 Years Ago
Version++
7 Years Ago
UI bits
7 Years Ago
Save
7 Years Ago
Fixed night skip getting stuck if you're skipping a short amount of time
7 Years Ago
People should now only stockpile things in stockpiles belonging to their designated role. Fixe role override not being used in CanSubscribe.
7 Years Ago
Hopefully fixed rain sounds getting stuck Disabled tribe creation Various data
7 Years Ago
Roles UI fixes
7 Years Ago
Tracker fuckeries
7 Years Ago
Disabled notification on AttribuetGain activity
7 Years Ago
Fixed bad event
7 Years Ago
Roles widget fixes
7 Years Ago
Eat From Dispenser should now filter by food resources and items. Carrots have Eat From Dispenser interaction and are also in the food category.
7 Years Ago
Refresh role icons when pressing tab to show all the folouts
7 Years Ago
Another roles foldout tweak
7 Years Ago
Cohesion widget back in
7 Years Ago
GPV score can no longer be negative
7 Years Ago
Testing some sleep scoring changes
7 Years Ago
Fixed GPVs that inherit score from an InteractionDesire not having Momentum applied
7 Years Ago
Fixed roles foldout not always autoclosing
7 Years Ago
Improved skip time
7 Years Ago
Added button to skip night time when everyone is sleeping
7 Years Ago
Fixed Required By Blackboard Building filter option not checking resources
7 Years Ago
Fixed spit requiring construction
7 Years Ago
Fixed shonky hut requiring 27 grass to construct a turf roof Fixed building upgrades triggering the building complete activity
7 Years Ago
Fixed time not unpausing when exiting a tabbed window
7 Years Ago
commented out tool desire creation upon failure of carrying required tool.
7 Years Ago
More
7 Years Ago
Various UI bits
7 Years Ago
Nothing to craft notification should no longer show if the crafter is currently crafting. Fixed ActiveBehaviourCondition awful copy paste.
7 Years Ago
Goal momentum on woodcutter module. Roles now always disables other roles on assign.
7 Years Ago
Totally important editor things that took ages
7 Years Ago
ConditionSettingsWrapperDrawer can fuck off tbh Fixed TabbedWindows double deactivation
7 Years Ago
removed bears and moved wolves to other side of island 1 removed various hunting area hints and put them on the appropriate spawners
7 Years Ago
hunter role unlocked from start. spears in default possessions.
7 Years Ago
Made a bunch of AI for creating find desires when people can't do things. Disabled said AI. All stockpiles now unlock at the same time as standard buildings.
7 Years Ago
UI bits
7 Years Ago
Fixed shitty delay after leaving a modal window
7 Years Ago
Building UI will refresh choices whenever player unlocks something and the widget is open Added some scene UI for the biome data editor (button to refresh all biome objects in scene) Fixed activity UI not being properly cleared and refreshed between sessions Fixed unit attacked notification not clearing (potentially) Biome fuckery
7 Years Ago
not splats
7 Years Ago
UI transition improvement
7 Years Ago
splats
7 Years Ago
splat