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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
sppllaattss
7 Years Ago
Added UI buttons for all the fullscreen windows (tribe/progression/diplomacy/knowledge)
7 Years Ago
Build fix
7 Years Ago
cut out and split up sea edge
7 Years Ago
splat
7 Years Ago
splats
7 Years Ago
increased wave scale
7 Years Ago
made grass light the same colour as grass again so we could use it to paint out grass from edges of cliffs
7 Years Ago
splats
7 Years Ago
Tweaked some curves to try and prevent the basket pick up/drop loop
7 Years Ago
Fixed a container nre in TargetFilterUtility Added Units to the player building placement collision mask - spawning buildings on top of units is pushing the units down onto lower ground layers
7 Years Ago
Item Spawner now positions items above the ground, should fix some spawners spawning items clipping into the ground and falling below it Moved a rock spawner closer to the camp
7 Years Ago
Trees now give a good amount of sticks. Trees that don't assign trunk view prefab will destroy the trunk view and can dispense any number of items.
7 Years Ago
Basic hut now requires 10 wood (was 16) and 5 rock (was 8)
7 Years Ago
Player assignment role via RMB checks unlock status
7 Years Ago
UI tweaks
7 Years Ago
Filter target filtering returning 0 entities
7 Years Ago
Possession component persistance
7 Years Ago
Unified target filtering code into TargetFilterUtility
7 Years Ago
Fixed Attribute.SoftCap NaN
7 Years Ago
fixed being unable to select units when a dead unit is selected
7 Years Ago
PlayerBuildingPlacement no longer tries to pathfind check using dead units
7 Years Ago
Uncommented ConditionSettingsWrapperDrawer
7 Years Ago
Improvements to harvesting for other people's find desires
7 Years Ago
Data fixes
7 Years Ago
SmartObject.CanSubscribe checks unit's active role
7 Years Ago
Fixed Keyword base.name returning bad things
7 Years Ago
Actually fixed NRE in ProvidesItemDesiredByTribe (dont assume that dispensable contains items) Added Attribute gains data to various skills
7 Years Ago
terrain icons
7 Years Ago
Fixed NRE in Condition.ProvidesItemDesiredByTribe Added SKILL_VERB keyword Added AttributeGain activity type
7 Years Ago
Fixed bad icons
7 Years Ago
Fixed activity notification UI colors
7 Years Ago
Added portraits to activity notifications created by units Portrait clone creation resets all animator parameters to their default values Added config data for desire icons ActivityData can override icon ActivityData can override icon color
7 Years Ago
Misc cleanup
7 Years Ago
Added an IgnoreEmptyDispensers option to target filters Switched the cook module filters back to first candidate mode and made them ignore empty dispensers
7 Years Ago
Harvesting roles AI for harvesting tribe desired items WIP
7 Years Ago
Switched a few cooking dispenser filters to all candidate mode, needs to evaluate multiple dispensers because the first dispenser could be empty
7 Years Ago
Possessions now stores a list of current possessions Added actions/abilities and conditions for adding/removing and querying the current possessions Item Management will no longer drop items that are in the possessions list
7 Years Ago
BehaviourChainFilters now have a CandidateMode allowing them to select the first valid candidate instead of filtering all candidates of the same entity ID. Testing this in Crafting and Cooking modules.
7 Years Ago
Some fixes to goal failure activity. Being unable to craft now generates the correct activity.
7 Years Ago
Goal Failure activity is now tracked by the Goal rather than the Agent. Added a timer after which we repeat the activity if it is still ocurring.
7 Years Ago
Agent holds reference to their last failed Goal activity generator, to prevent spam
7 Years Ago
Activity gen editor stuff
7 Years Ago
made grass spawn on "grass light" & made grass light lighter than grass so its obviously different
7 Years Ago
Fixed sleep time speed not triggering Fixed sleep speed not triggering if a unit in the group is dead
7 Years Ago
Fixed ActiveRole not getting updated after disabling a role Fixed role widget not updating correctly after clearing a unit's role
7 Years Ago
Added cook module to cook role Typo fix Fixed active role field not being set properly on a load, also fixes role UI not being correct after load
7 Years Ago
Fixed activity notifications on low severity lingering forever
7 Years Ago
Activity Generation on Goal Failure WIP
7 Years Ago
Fixed building completion activity being generated twice