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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Properly fixed tribe tracker hover crap
7 Years Ago
Building panel improvements Tribe tracker fixes
7 Years Ago
Merging objective unlock display
7 Years Ago
crafting table icon
7 Years Ago
Building UI fixes
7 Years Ago
Building panel stuff
7 Years Ago
Added world layer to camera occlusion highlighting
7 Years Ago
Can close build panel by clicking on build button again Fixed unlocks not unlocking for building placement if the building was placed in one session and finished being built in another session
7 Years Ago
Compile fix
7 Years Ago
Fixed tooltips on map showing incorrect top label text Updated Facepunch plugins, unity bits
7 Years Ago
Preview images for all buildings Removed Gatherer role and all references Added Stonecutter and Potter roles
7 Years Ago
More map cleanup
7 Years Ago
Fixed TimeManager.ProgressTime not being set to true in some cases upon leaving the map view
7 Years Ago
Fixed a bunch of missing images from icon component changes Removed building and crafting screens from the tabbed mega-modal thing
7 Years Ago
More DataAsset warmup stuff
7 Years Ago
OnGameStart uses RuntimeInitializeOnLoadMethod instead
7 Years Ago
DataAsset.OnEnable no longer virtual, added OnGameStart virtual method called by OnEnable when the application is playing
7 Years Ago
Added preview image generation to building editor tool Added DataAsset.Preview image Added new building UI (WIP)
7 Years Ago
Fixed bad portraits on map Fixed fucked up tooltip on map
7 Years Ago
Building module cleanup
7 Years Ago
Sticks and rocks are no longer weapons (for now) Fixed time controls tooltip
7 Years Ago
hunting goal requires weapon
7 Years Ago
NRE fix
7 Years Ago
Fixed potential NRE in Building.RequiresItemProvidedByItem
7 Years Ago
item pickup desire fulfillment should get all corresponding desires. correct weight for role item finding desires.
7 Years Ago
fixed some issues with fulfillment and creation of find desires that should improve crafting for said find desires
7 Years Ago
Added DM filter for blackboard building requirements
7 Years Ago
Fixed group knowledge propogation updating distance when it shouldn't
7 Years Ago
Added gather desired item goal. Testing parent desires not being fulfilled by child desires.
7 Years Ago
Nuked old un-used statistical modelling condition/consideration
7 Years Ago
Unit.Desires tracks fullfillment history Added TimeSinceDesireFulfillment consideration
7 Years Ago
ScenarioData.TribeMembers count includes leader
7 Years Ago
Default scenario starts with 3 people
7 Years Ago
made camera min tilt angle check correct
7 Years Ago
Made eat a berry interaction positional and non-exclusive so more than one unit can eat from a berry bush at once
7 Years Ago
Tripled input values for all campfire inputs - should make campfires last longer and make units less likely to spend all of their time tending to the fire Advanced Crafting now unlocks after building a crafting table Set "Craft Item for find desires" goal to the crafting role Disabled raids, units aren't good enough to survive right now Fixed crafters not crafting items for other people if the item to be crafted had 0 required roles assigned to it
7 Years Ago
Fixed the game failing to load if an unlock that was unlocked in a save game has been deleted or is no longer available Added a last hunt time to Roles data, stores the last time a unit went on a hunt Added a Time Since Last Hunt consideration, trying to push hunters to go hunting every 1-2 days instead of waiting until tribe is hungry (cooks collecting berries is preventing that from happening) Added some hunting area hints on Island_01 ItemFilter can now ignore specific weapon types, used this to make sure hunters don't go hunting with improvised weapons (sticks) Hopefully fixed an issue where multiple recommended item craft desires were created if a unit doesn't craft the recommended item fast enough (should fix people making 4 hand axes lol)
7 Years Ago
Roles GPV change callback only sets new active role if we don't already have one
7 Years Ago
Filling stockpiles goal plan added to Gather Items goal (role gated)
7 Years Ago
fixed desire parenting determining whether we drop the crafted item or not. create find desire for required tool instead of craft.
7 Years Ago
screenshots at 1x, 2x if you hold L shift
7 Years Ago
Fixed game not running from main
7 Years Ago
Fixed player controller not properly clearing buffers, like actually fixed it.
7 Years Ago
More radial/command stuff
7 Years Ago
Radial menu fixes PlayerController uses a generic command instead of a list of actions when dealing with multi-unit commands Command can hold children
7 Years Ago
Let's only create one craft desire per find desire
7 Years Ago
Tribe tracker tweaks
7 Years Ago
People with the crafter role will now craft items for find desires in the tribe.
7 Years Ago
Radial menu invokes hovered command on RMB release, fixed other issues with closing
7 Years Ago
Added overlap capsule fallback to back in to playerController raycast