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19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
More build menu & related.
6 Years Ago
SettlementInspector slide in/out doesn't adjust canvas group alpha because performance
6 Years Ago
More
6 Years Ago
Fixes
6 Years Ago
Tweaked notification tabs Better consistency in the "new" highlights Fixed some "new" highlights being rendered behind tabs that had nothing new Job assignment panel doesn't display the mood background in the 3rd redundant place on screen anymore Construction menu category buttons (ended up kinda crappy, so subject to change) Some other shit that I'm forgetting
6 Years Ago
Properized SettlementInfoWidget
6 Years Ago
Prater font stroked proper.
6 Years Ago
Added DietBalance stat that tracks how balanced a unit's recent diet has been.
6 Years Ago
Added Diet component. Diet component tracks time since eating food types. Time since eating food affects dietary preference weight. Ported diet stuff from Ecological to Diet.
6 Years Ago
altar #6
6 Years Ago
Fixed DataAsset.ResetDataIds ext method not giving the root asset a new ID
6 Years Ago
altar #1
6 Years Ago
backup pefab fixes
6 Years Ago
Supply foldout basics
6 Years Ago
More fixes/refining.
6 Years Ago
Various SettlementInfoWidget, including a deposit tween tester.
6 Years Ago
Set first body mesh in UnitView as Skin (fixes bad hover menu placement in tribe create)
6 Years Ago
Tribe create sliders show correct values. Better random assigning of values.
6 Years Ago
Fixed buildings that can't decay entering decaying state (was causing the decay bar to show when it shouldn't) Fixed BuildingView.Show calling base.Hide
6 Years Ago
Editor NRE fixes
6 Years Ago
Merged building widget to settlement inspector tab Building editor NRE
6 Years Ago
human lod size tweak
6 Years Ago
last update before I give up on highlighter fixes
6 Years Ago
human clothing shader and material update before highlight shader update altar wip
6 Years Ago
Fixed duplicate widgets in main/gui scenes
6 Years Ago
Rigidity shows in building settings editor
6 Years Ago
merge from building collapse
6 Years Ago
mfm
6 Years Ago
Fixed random chance evaluation. Decay logging improvements.
6 Years Ago
time change
6 Years Ago
Semantics
6 Years Ago
PlacementGuideWidget Other misc minors
6 Years Ago
More fixes.
6 Years Ago
UI anim fix
6 Years Ago
Merge from UI
6 Years Ago
Mergable resource widget
6 Years Ago
Building collapse chance WIP
6 Years Ago
Only show building status stuff on hover Building placement auto-rotates buildings to face settlement root building (should be nearest campfire but this works for now)
6 Years Ago
Added a MachineProcess fact for crafting stations. Crafting AI uses said fact.
6 Years Ago
Static filter predicates
6 Years Ago
Added InteractionPlanFactProvider base class for BuildingRequirements, MachineProcessRequirements and StockpileRequirements
6 Years Ago
Fixed BuildingStockpileTab NRE
6 Years Ago
Highlighting tweaks Terrain decal splat sync is optional Puddle decal test Data validation
6 Years Ago
Force LOD0 when highlighting things (not units), fixed imposters showing on tree highlights
6 Years Ago
UnneededItems fact ignores weapons Job defs added to enum gen Enum gen tidy up DefinitionEnumConvertible lookup, TEnum parse on Warmup Added Unit.HasPendingPortraitRequest, prevent UnitPortraits request queue potentially getting spammed
6 Years Ago
MachineProcessRequirements fact
6 Years Ago
Buildings hide their associated TerrainDecal when toggling vis Fixed some entities not getting ticked properly (BEF-623) Fixed BEF-622: AI tribe settlements are visible in placement guides (respects fog of war)
6 Years Ago
Context menu reworked back to vertical standard sort of thing for now
6 Years Ago
Fixed GroupMemberBehaviourCountConsideration returning trash
6 Years Ago
Fixed errors when trying to return a generic view (group, etc) to the pool