repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
Sleeping effect not exposed to UI Reworded some data 1 man shelter unlockable
6 Years Ago
dear lods
6 Years Ago
changed GetComponent to GetComponentInChildren for public override void ResetLODSize()
6 Years Ago
deer lod scale not working
6 Years Ago
removed human eye lods because I don't think its worth the effort to set them up with blendshapes
6 Years Ago
human female lods
6 Years Ago
deleted cloaked.conf to see if it helps our auto merge problem
6 Years Ago
merged human lods shelve unit prefab processor now sets up all cached transforms, renderers, hair and bear assets fixed clothing not working with LODs
6 Years Ago
Entity view prefab processing now uses the new prefab API correctly, retaining GUIDs when updating prefabs from their art asset sources
6 Years Ago
deer stag for testing lods (elder male)
6 Years Ago
turned on avatar for human male lods fbx
6 Years Ago
spotted a mistake the new highlight shader, still doesn't fix the issue with outlines showing on depleted resources
6 Years Ago
Entity player command can be flagged as required (default is true), allowing for AI autonomous interaction without command flagging
6 Years Ago
UnitView refactored to hold arrays of body/meat/skeleton meshes that are managed by Corpse etc Fixed view LODGroup.size being set to 0
6 Years Ago
added gather commands to lots of resources
6 Years Ago
goat lods
6 Years Ago
AIBehaviour no longer returns early if target is destroyed AIBehaviour.Settings caches instead of forwarding to Plan.Settings property, preventing NREs when the plan is returned to the pool early Stockpile inspector tab checks child ents SmartObejct.Reset breaks agent behaviours for active subscriptions
6 Years Ago
dev branch builds debug again reverted context menu for now
6 Years Ago
version of human male model with LODS material setup
6 Years Ago
Agent debug NRE fix
6 Years Ago
AI action target destruction callback
6 Years Ago
version of human male model with LODS to make it easier to test with than being on a branch
6 Years Ago
Pooled entities are marked as destroyed
6 Years Ago
Fix not impl exception
6 Years Ago
Compile fix
6 Years Ago
Destruction call in lateupdate
6 Years Ago
Added frame count to entity logs
6 Years Ago
Double buffer entity destruction entries
6 Years Ago
BeforeDebug.LogEntityDestruction Wait for a frame before cleaning up destroyed ents
6 Years Ago
Fixed UnitCollectionView pool errors
6 Years Ago
Added Senses debug flag Fixed Knowledge.Add not passing sqr distance Minor cleanup of entity destruction, logging -release build to test spike in char create Tree cleanup
6 Years Ago
Tanning station output to no restriction mode
6 Years Ago
made stick pile gather interaction exclusive to stop all units going to the same pile and picking up one stick each then going to the next pile
6 Years Ago
AIBehaviour tick NRE prevention, but I don't like it
6 Years Ago
Fixed BEF-626: In tribe create, re-randomising characters creates duplicates on top of the old one
6 Years Ago
Split up saved games into two files (BEF-377)
6 Years Ago
Skinning skill added to Skin Corse interaction. Leader's Hut now has 2 ownable slots to match the number of sleep interaction positions. Null check in UnitAnimation. Logging for null DispensableInfo in TakeFromDispenser.
6 Years Ago
Fixed SmartObjectParametersDrawer.InteractionBody.Instance being of the incorrect type Unit inspector tweaks
6 Years Ago
updated tree assets so trunks dont vanish when cut down
6 Years Ago
Merge from char inspector
6 Years Ago
Added debug options to disable pooling (probably best to tick these before starting the game) Removed missing script from context menu
6 Years Ago
mfm
6 Years Ago
Unit inspector items prep
6 Years Ago
made weapon rack smaller, added more attachment points and rotated them so items are attached correctly
6 Years Ago
All items have initial pool allocation Wearables & UnitAttachments init/setup optimsations Added Interaction plan pooling
6 Years Ago
Mining interaction has skill data. Settlement Can Level Up can't be dismissed with RMB.
6 Years Ago
removed old InitConstruction log
6 Years Ago
Reset remaining item count when stopping crafting
6 Years Ago
Another human name utility optimsation
6 Years Ago
Hopefully made HumanUtility.GetName less awful