repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
UnitNeedsDisplay fixes
6 Years Ago
Fixed tooltipwidget NREs
6 Years Ago
Various editor fuckery for the new possessions requirements
6 Years Ago
SliderControl cleanup
6 Years Ago
Entity init profiling
6 Years Ago
Some terrainMeta cleanup, removed unused components and added TerrainDecals as required component in TerrainMetaInspector
6 Years Ago
Unsaved
6 Years Ago
Trying green instead of brown on the new highlights.
6 Years Ago
Large tooltip. UnitInspector tweaks. Scene.
6 Years Ago
Fixed the dead space on a bunch of entity icon renders. Set icon renders to more sane size and format.
6 Years Ago
Reworked SelectedUnitWidget for consistency. More apparent that the face is a button, and gave it anims. Some more widget stuff that I forgot what was.
6 Years Ago
A 'new' overlay highlight on the new BuildingWidget tabs.
6 Years Ago
Animation for the sleep fast forward.
6 Years Ago
Various widgetry. Added critical tweeners to the stomach/thermal gauges. Added some functionality to SliderControl.cs.
6 Years Ago
Tooltip.Small doesn't blend into panels so much
6 Years Ago
Cleaned UnitListWidget and gave it proper radial glows
6 Years Ago
Small fix in building widget.
6 Years Ago
Reverted the UnitInspector.prefab from main because mine had too many changes.
6 Years Ago
mfm
6 Years Ago
Scene
6 Years Ago
Unscaled btn.Toggle.Bare.prefab
6 Years Ago
New building widget
6 Years Ago
Fixed potential NRE in Possessions.OnHour
6 Years Ago
NRE fix
6 Years Ago
Added SliderControl component, hooked up nutrition and temperate meters on SelectedUnitWidget
6 Years Ago
got possessions using ItemFilter to a compiling state
6 Years Ago
Expose starving effect to UI
6 Years Ago
Don't create SettlementCanLevelUp activity if the level has no building requirement (just instantly level up instead) Fixed settlement levels missing building requirements Added placeholder Leader's Hut Buildings can now define a limit per settlement It's now possible to build multiple campfires
6 Years Ago
Immediate entity destruction via optional Destroy arg Fixed random stat allocation not spending all available points in char create Fixed clickthrough on unit inspector and tabs
6 Years Ago
new atmos piece
6 Years Ago
Fix fix
6 Years Ago
Fixed BEF-567
6 Years Ago
more WIP
6 Years Ago
null check in Building.SetFinished Call EnterPool on entity views that we destroy so we unsubscribe from events. ResourceView event subscription fix.
6 Years Ago
ButtonSound component can override clips used for, added support pointer up/down and toggling and overriding each event
6 Years Ago
made a start on possessions rework (not compiling yet)
6 Years Ago
WIP
6 Years Ago
Missing file
6 Years Ago
Backup
6 Years Ago
Human initial pool allocation = 16
6 Years Ago
Fixed bad goat data
6 Years Ago
Enums
6 Years Ago
GUI save
6 Years Ago
Removed StatsUtility and fixed potential bug in editor caused by cached definition lookup GroupStats collection reset
6 Years Ago
Attribute def renames
6 Years Ago
Fixed attributes not being editable (script has new GUID, might require manual reimport of Resources/Data/Definitions/Stats/Attributes folder
6 Years Ago
Fixed potential exception in Unit.Wearables.Save ResourceView pooling cleanup
6 Years Ago
Settlement level building requirements no longer limited to addons on the root building, regular buildings will trigger player placement and wait for a placement callback
6 Years Ago
atmos 42 levels
6 Years Ago
Building construction persistence fixes