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19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
jenkinsfile b4
6 Years Ago
meta file
6 Years Ago
new atmos
6 Years Ago
Fixed overlay UI canvas not being hidden when current screen is toggled (fixes save game snapshots showing the quicksave overlay)
6 Years Ago
Unit inspector prefab
6 Years Ago
MachineProcess cleanup
6 Years Ago
Rename MachineProcess.OnDestroy -> Reset
6 Years Ago
Rename MachineProcess.OnDestroy -> Reset
6 Years Ago
Cleanup
6 Years Ago
BuildingView blocker creation in Awake, fixed potential double listening to event
6 Years Ago
Debug selected entity now matches player selection changes, fixed dropdown selected entities not working EntityView.Setup-> EntityView.Initialize for clarity
6 Years Ago
resetting while interacting fixes
6 Years Ago
Command widget tweak
6 Years Ago
Tool tip fuckery
6 Years Ago
FuelToEffect reset
6 Years Ago
Save
6 Years Ago
VicinityEffectTrigger NRE fix
6 Years Ago
Debug entity selection cleanup Compile fix
6 Years Ago
Vicinity effects component cleanup and trigger pooling
6 Years Ago
Settlement reset stuff
6 Years Ago
merge from ui branch + fixes block emote triggers by unit flags, animator sleeping bool tooltip management moved to its own component on each UI screen fixed top unit list not being interactable
6 Years Ago
Morphs checks Data.Enabled instead of the property that also checks if the entity is enabled
6 Years Ago
sleep fix fix
6 Years Ago
more sleep fix attempts
6 Years Ago
Selected overlay on UnitListWidget
6 Years Ago
mfm
6 Years Ago
scene backup
6 Years Ago
Unit panel, inspector, bars etc.
6 Years Ago
Dont update morph bone targets if parent Unit entity is not yet fully initialized
6 Years Ago
Morphs reset
6 Years Ago
StatCollection reset
6 Years Ago
ECS removal cleanup
6 Years Ago
Fixed exception in Supplies init
6 Years Ago
Various entity destruction, collection view cleanup
6 Years Ago
Trigger cleanup
6 Years Ago
invoke group member added event when loading
6 Years Ago
Updated post processing package
6 Years Ago
Group events cleanup
6 Years Ago
Tweak
6 Years Ago
Stat events now use System.Action<> Cleaned up morphs init/load Combat one-time init stuff moved to Setup
6 Years Ago
Added selected element object to UnitFrame
6 Years Ago
Fixed unit loading not getting the a prefab for their age/gender combo (and NREing)
6 Years Ago
Moved dead components setting back to unit init
6 Years Ago
Unit init / load cleanup
6 Years Ago
Fixed UnitSettings.Load not pre-loading
6 Years Ago
Added error logging to BaseEntity.PreLoadComponents when we couldnt find a matching field for the data type
6 Years Ago
Fixed UnitPortraits request queue processing causing NRE during load
6 Years Ago
Collaborations reset
6 Years Ago
Nuked some bad metas
6 Years Ago
clear grid positions when an entity enters the pool