repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
Activity popup override via data property BuildingView.Update dictionary safety, profiler sample
6 Years Ago
Attempt at fixing decal color issues
6 Years Ago
Activity types popup usage is optional
6 Years Ago
Potential fix for sleeping standing up anim bug UI panel noise mat tweak Settlement level up activity/notification color fix
6 Years Ago
Various UI
6 Years Ago
Various unit creation optimsations
6 Years Ago
Entity debug name cache
6 Years Ago
Various data tweaks to tree felling time to make it a bit faster, especially with blade tool. Woodcutting and mining AI uses appropriate jobs instead of Gather.
6 Years Ago
Fleeing action now only gets a new destination when we've reached the current one
6 Years Ago
sleeping in unclaimed building uses set next interaction to stop people from sleeping by the fire if the interaction position in the hut is blocked at the time of wanting to sleep.
6 Years Ago
not really any changes but just checking in so I can update without having a pending merge
6 Years Ago
NRE fix
6 Years Ago
Scene settings Crafting order listing design updated to match building widget
6 Years Ago
GoToSmartObject tidyup
6 Years Ago
Removed building panel tooltips
6 Years Ago
blocked interaction positions are now handled by a list to account for overlapping positions.
6 Years Ago
Fixed Nutrition and Temperature tooltip text Tab toggles unit inspector for selected unit, disabled detail view pending redesign Added "all" category to building widget Added building category click sounds Fixed activity notifications tinting icons badly (now tints background stroke thing, default color is on the prefab otherwise pulls from activity data) Building assignment slots show on hover regardless of selection Fixed building widget listing not marking unlocks as seen
6 Years Ago
Fixed Nutrition and Temperature tooltip text Tab toggles unit inspector for selected unit, disabled detail view pending redesign Added "all" category to building widget Added building category click sounds Fixed activity notifications tinting icons badly (now tints background stroke thing, default color is on the prefab otherwise pulls from activity data) Building assignment slots show on hover regardless of selection Fixed building widget listing not marking unlocks as seen
6 Years Ago
Fixed the Speed control widget behaviour.
6 Years Ago
Various UI/effect
6 Years Ago
More
6 Years Ago
Various UI widgetry.
6 Years Ago
New sounds
6 Years Ago
Various UI related and hid some status effects.
6 Years Ago
Data
6 Years Ago
Possessions requirements can now all define a settlement level. Removed requirements from settlement levels, use the possessions parameters and set the required level instead.
6 Years Ago
Fix for detatching item with null view
6 Years Ago
Only enable skill based possession requirements if we have a job enabled that uses that skill
6 Years Ago
Stat bars no longer pass preview image for tooltip
6 Years Ago
Fixed building tooltips not getting preview image
6 Years Ago
More UI
6 Years Ago
Building widget text hookups
6 Years Ago
Various UI
6 Years Ago
Fixed new building widget tab setup
6 Years Ago
removed healing and hunting skills from animals. skill init stuff to fix skill levels not being set.
6 Years Ago
Building widget element fixes, UI object editor warnings/errors when tweeners and pointer event components conflict with widget setup, added safety and warnings in awake to deal with potential conflicts at runtime.
6 Years Ago
new atmos
6 Years Ago
merge from possessions branch
6 Years Ago
Hunting recommended item changed to bow
6 Years Ago
Error fixes
6 Years Ago
UnitFrame uses live portrait whenever possible
6 Years Ago
mfm
6 Years Ago
ItemFilterSet save/load implementations
6 Years Ago
Wearable pool fix
6 Years Ago
Cache unit animator properties on the UnitSettings asset during warmup
6 Years Ago
Fixing errors
6 Years Ago
merge from UI
6 Years Ago
HumanUtility optimisation
6 Years Ago
Wearable prefab pooling Removed usage of slow af Utility.GetRandomEnum<T>
6 Years Ago
Cache animator properties where we use AnimatorStateBackup