repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
Grass patch mat to biome tint
6 Years Ago
Entity view pool prefab factory method (support added GameObjectPool), post processing method (ItemView projectile component handled by this instead of in entity create) GameManager warmup cleanup, loading status, show UI before doing asset warmup BaseEntity state cleanup
6 Years Ago
more ConstructionInfo persistence
6 Years Ago
OnGameReady things (BaseEntity, EntityComponent) now share IOnGameReadyHandler interface
6 Years Ago
Merge from entity pooling
6 Years Ago
MFM
6 Years Ago
ECS time warnings under BeforeDebug flag and editor only
6 Years Ago
More
6 Years Ago
Various cleanup
6 Years Ago
Added Entity/Component OnGameReady callback to avoid messy event listeners and pooling being shit
6 Years Ago
ConstructionInfo persistence WIP
6 Years Ago
Dont pre-allocate for all entity types during game warmup
6 Years Ago
Entity pooling basics
6 Years Ago
Physics options. Fix for deconstructing the settlement level up addon not triggering the level up activity again.
6 Years Ago
Shader organisation, moved some more stuff into always included
6 Years Ago
Fix for cancelling deconstruction at 0%
6 Years Ago
always create desires for possessions even if the required item is locked
6 Years Ago
merge from stockpile stuff
6 Years Ago
tanning station interaction position data
6 Years Ago
mfm
6 Years Ago
Interaction position sets can be rotated. Fixed overlapping positions on tanning rack. Fixed some AI that was only allowing the original crafting process and not the new non attachment point one. Validation makes set current building non positional.
6 Years Ago
More
6 Years Ago
mfmain
6 Years Ago
Backup
6 Years Ago
More widget stuff
6 Years Ago
Container now combines entity restrictions and machine process validation instead of one or the other. Various tanning station data.
6 Years Ago
Backupz
6 Years Ago
TimeValue property attribute drawer prints converted game to real time after field
6 Years Ago
Fixes to stockpile related conditions
6 Years Ago
Various Stockpile conditions now write the appropriate container to the blackboard.
6 Years Ago
Stockpile editor
6 Years Ago
Added entity player command to context menu
6 Years Ago
Skill & Tool overrides both live in InteractionSettingsWrapper, various editor tidy up
6 Years Ago
grass patch work
6 Years Ago
grass tweak
6 Years Ago
long grass reboot
6 Years Ago
Container can now validate Entities using a MachineProcess in its parent Entity instead of using the ContainerParameters data.
6 Years Ago
Fixed EntityView.HighlightOn potentially adding a view's renderers to the highlighter Fixed CameraOcclusion potentially causing highlighted units to get stuck
6 Years Ago
clothing previews
6 Years Ago
Containers can override their attachment point naming pattern
6 Years Ago
Cleanup
6 Years Ago
Data, fixes
6 Years Ago
data
6 Years Ago
Stockpile instances WIP
6 Years Ago
4 new stings
6 Years Ago
Porting a few useful optimisations from senses job branch Added better failure explinations for Unit.Items.TryPickUpItem
6 Years Ago
tanner unlocks
6 Years Ago
clothes as tanning unlocks
6 Years Ago
Senses jobs crap
6 Years Ago
Fix for unlock_all not making all items available at the crafting station