repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
missing nipple fix
6 Years Ago
TakeFromDispenser checks if we actually have an Items component
6 Years Ago
Disabled Create Hunting Party ability and made Talk To ability check if our target is disabled
6 Years Ago
Island 1 quarries
6 Years Ago
Fix
6 Years Ago
More
6 Years Ago
Backup
6 Years Ago
gui_loading
6 Years Ago
Fixed the default capped value on stats not accounting for % modifier. Made stats debug panel less crazy when dealing with modified stats.
6 Years Ago
Save current res as default
6 Years Ago
Version++
6 Years Ago
Options UI tweaks
6 Years Ago
Safety check default resolution when loading options
6 Years Ago
Bastards tribe back to hostile to review BEF-436
6 Years Ago
fur top world model fix
6 Years Ago
Added resolution, windowed toggle options
6 Years Ago
fix some skinning issues
6 Years Ago
Biome material library editor cleanup
6 Years Ago
Fixed it being possible to get stuck when cancelling a construction on a building that has 0 deconstruction time
6 Years Ago
Added full screen mode to graphics options
6 Years Ago
Default activity notification sound Fixed command widget buttons hiding themselves after tooltip hover
6 Years Ago
PooledAudioSource now uses GameObjectPool
6 Years Ago
Unit names can be overridden by age and gender. Age/Gender names for Deer.
6 Years Ago
Added Before/Decal template for ASE Added template sample Before/Decal Standard ASE Renamed DecalShaderStandard to DecalStandard
6 Years Ago
Re-enabled camera occlusion highlights, using new highlighter (might bug out)
6 Years Ago
Grass roof no longer default upgrade
6 Years Ago
Removed warning spam in Stat
6 Years Ago
Pause UI save button uses same overlay as F5 quicksave
6 Years Ago
Re-running prefab importers, fixing missing wearable prefab assignments on Item.Legs_leather Added error log when validating wearables that have a missing prefab
6 Years Ago
Some clothing item view assignment fixes
6 Years Ago
reverted bills changes from 17779
6 Years Ago
merge
6 Years Ago
Items now has a CurrentTool property to track the tool we currently need to perform a behaviour. Buildings can use ToolUseParameters. Tidy up of building construction on minute skill gain + tool use. Refactor of some existing AI stuff to use CurrentTool.
6 Years Ago
Add a warning for when ticks miss their deadline and run without budgeting
6 Years Ago
Tweaks to Entity/Unity view prefab processing
6 Years Ago
Mitigated shadow issues via impostor hemi-octa clamping
6 Years Ago
Nixed trait points label prefix
6 Years Ago
meta
6 Years Ago
Percentage Stat modifiers applied on top of absolute modifiers
6 Years Ago
Trait costs on UI
6 Years Ago
on validate data assets
6 Years Ago
new piece
6 Years Ago
turned off subd modifier from human
6 Years Ago
Removed source files commited to wrong repo
6 Years Ago
new piece wip
6 Years Ago
Trait picker UI respects compatibility, appends cost and compatiblity messages to tooltip text Optionally hide stat manipulations from tooltips/other UI
6 Years Ago
Fixed crappy bug in BaseUIObject that resulted in the building inspector window being unresponsive and closing on click Fixed command buttons not showing
6 Years Ago
human male asset (nothing hooked up)
6 Years Ago
Building tool use WIP
6 Years Ago
Replaced PlayerCommandTypes enum with PlayerCommandDefinition asset type, commands UI pulls from these assets so its easier to maintain Added Mine and Chop jobs, updated all resource entities with correct job and command types A little database attribute prep/experiment