repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
Interactions can now be positional when contained, meaning if the entity is contained it will use interaction positions from the containing entity instead of its own.
6 Years Ago
Fixed building preview mesh pool generation using wrong allocation method (was filling main scene with a bunch of preview mesh objects)
6 Years Ago
Another load fix
6 Years Ago
Fixed UIManager loading scenes multiple times
6 Years Ago
Recompiled impostor runtime shader
6 Years Ago
Updated Amplify Impostors to v0.9.1
6 Years Ago
Updated ASE to v1.5.6
6 Years Ago
Save
6 Years Ago
Fixed stat pool
6 Years Ago
Fixed char create customise widget hiding itself (dont assign close button)
6 Years Ago
Normalized curve attribute,
6 Years Ago
Fixed attribute slider point redistrubtion not respecting the min/max values
6 Years Ago
More morphs
6 Years Ago
More morphs crap
6 Years Ago
6 Years Ago
Fucked off lerping morphs, just set the bone targets on demand. Added custom ranges and anim curve eval for weight blends
6 Years Ago
No but actually do what i said in the last commit
6 Years Ago
Added Apply Layer masking option to standard decal shader
6 Years Ago
Force customisation unit morphs tick in char create
6 Years Ago
More morphs fixes
6 Years Ago
Asset name caching in database init before warmup
6 Years Ago
Definition.NiceName lazy getter
6 Years Ago
Regenerated enums. Fixes to make gathering for fire from stockpile work.
6 Years Ago
Withdraw From Stockpile now checks if we can pick up the resulting item
6 Years Ago
Morph weight fix
6 Years Ago
Merged various building gathering conditions into one
6 Years Ago
Reverted some lost morphs data
6 Years Ago
Char creation screen plays animations after trait choices Fixed NRE when combat anim event is received during char create
6 Years Ago
Fixed a bunch of issues with Unit.Morphs
6 Years Ago
Moved OnValidate to non-unity method, added button the base DataAsset editor and "validate all" tool to Assets menu
6 Years Ago
Fixed error in UnitPortraits.CreateNewClone when a stranger gets spawned
6 Years Ago
CanFindBuildingForTarget fix
6 Years Ago
Fixed crafting orders UI adding double
6 Years Ago
NRE fix
6 Years Ago
Save
6 Years Ago
Various gathering AI tweaks
6 Years Ago
Portraits fix
6 Years Ago
Various gathering AI bits
6 Years Ago
Fixes to withdraw from stockpile action
6 Years Ago
Fixed UnitPortraits key not found
6 Years Ago
Added withdraw interaction to can find building that requires this condition
6 Years Ago
Moved the Dispenser OnReplenish event to after the quantity gets updated. Withdraw from Stockpile interaction.
6 Years Ago
CanFindBuildingForTarget checks stockpiles and writes
6 Years Ago
Unit portrait requests can force a view update
6 Years Ago
Force player tribe portrait update via OnGameReady callback
6 Years Ago
Crafting station tab should now refresh worker slots when the building owners change
6 Years Ago
Fixed UI widget activation events being triggered by tweener events when we intend to ignore them
6 Years Ago
Crafting stations can expose an order limit (defaults to 20) which is respected by the orders UI
6 Years Ago
Cleaning up unit portraits class Fixed UI.CraftingOrderElement not resetting isCompleted and causing the order listing item to animate out
6 Years Ago
Physics timestep tweaks to make higher game speeds less mental. Decreased the massive skill gain from constructing upgrades. Better building construction debug panel.