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19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
Fixed BehaviourPlanSettingsWrapper not storing EntitySettings where it should have
10 Years Ago
- DecisionPlanParametersDrawer tweaks, foldout - Fixed Foldouts in GoalSettingsEditor - Renamed DecisionPriorityLevels
10 Years Ago
Backup in case this wrecks the terrain.
10 Years Ago
hopefully rollingback this file as I checked it in accidently
10 Years Ago
exposed bones on human rig and added pickup events to the pickup anims
10 Years Ago
Now handling the copying of content between Agent's GoalPlanVariant and DecisionMaker's variant.
10 Years Ago
new human model from petur on a new rig. Some(all) of the animations are very rough or just wrong so to be fixed soon. human female remains unchanged to use as refrence but will be replaced soon
10 Years Ago
- GoalSettingsEditor child goal/plans in Foldouts - Added EatCookedMeat GoalPlan
10 Years Ago
- GoalPlanSettings.BehaviourChain stores new BehaviourPlanSettingsWrapper, allows for filtering of target entity type for DM
10 Years Ago
-merged new bits and bobs about IMs
10 Years Ago
- BehaviourChain.EnactInteractionDecision uses Decision.Context.InteractionPlan.SmartObject as target instead of Decision.Context.Target
10 Years Ago
- Ensure all Items which are flagged as Consumable have the Consume Interaction - Goal data tweaks
10 Years Ago
- DecisionPlan stored property in Goal/GoalPlan, not a field.
10 Years Ago
- GoalPlanVariant creates BehaviourChain - Added GPV.OnCompleted event - GPV.Add and GPV.Clear deferred methods for BehaviourChain - BC no longer creates BehaviourPlans from settings in constructor - Added abstract BehaviourPlanTypes property to BehaviourPlanSettings
10 Years Ago
-InfluenceThreadManager is a proper ManagerSingleton now.
10 Years Ago
-some more profiler hooks (tho they bring no joy) -ThreadedAffectorData changed to use fixedarrays, be a class, and be reused in InfluenceMap
10 Years Ago
- Fixed TryWearItem calling the wrong thing - Updated human view prefabs (should fix error spam)
10 Years Ago
- Split Unit Wearable handling into it's own partial
10 Years Ago
- Call Animator.Rebind() after Unit puts on a Wearable (fixes clipping/skinning stupidity)
10 Years Ago
Un-peturing the Temperate Biome, added Biome.PeturDevil for biome_test scene
10 Years Ago
UnitImportWizard AttachmentPoint handling
10 Years Ago
More work on Goals and DM integration.
10 Years Ago
Will it blend?
10 Years Ago
10 Years Ago
- Renabled grass - Tutu wearable prefab material fix
10 Years Ago
- Wearables WIP
10 Years Ago
- World debug auto refresh includes terrain config changes
10 Years Ago
Stop BeforeDebugTabWorld trying to update when not playing
10 Years Ago
Asset save
10 Years Ago
Move humans, move.
10 Years Ago
- More Wearables groundwork
10 Years Ago
- Refactoring EntityComponent, added EntityComponentParameters for 1:1 mapped, single type component settings (container, IM effectors) - Removed usage of TryAdd in Entity (@ptrefall lets look at this again after Goals/SOC) - Added ItemParamaters, derived types for Consumable, Physical, Craftable, Wearable and.. Weapon(able)
10 Years Ago
- TriggerSettingsEditor tweak
10 Years Ago
- Effects debug : can now add remove effects on selected unit - Trigger editors nested in EffectSettings - Made StatMeasurementDrawer less shit
10 Years Ago
- Stats debug cleanup, added stat value edit thing - Fixed Safety having max value of 0
10 Years Ago
wip animations and rigging
10 Years Ago
Tweak
10 Years Ago
- Added auto update/refresh for biome data on the world debug panel
10 Years Ago
- More biome debug stuff
10 Years Ago
Added World tab to the Before > Debug window, with season dropdown and set button
10 Years Ago
- Merge from PlanConsistencyExperiment aka the worst branch name ever
10 Years Ago
Asset twaek
10 Years Ago
GoTo fix
10 Years Ago
Asset save, dont bother storing InteractionSettingsWrapper anymore
10 Years Ago
- Added ManagerSingleton, Manager no longer always a singleton - Renamed World to WorldManager - ItemSetings now stores a list of Interactions when held, enabled/disabled accordingly in Item, plus some editor trickery to make sure they're always added/removed from lists when IsCarryable is changed
10 Years Ago
.asset dependancies
10 Years Ago
Check dis scene out bill
10 Years Ago
Fixed issues with stat modifiers Removed IBehaviourPlanSettings, replaced with BaseBehaviourPlanSettings class
10 Years Ago
DecisionPlanParametersDrawer Considerations list fix
10 Years Ago
- Merge from stat_modifiers_refactor - Converted StatModifier to use params instead of settings data assets - Nuked all BehaviourPlan data (Interactions/Abilities)